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Advanced [show]


Dynamic Hummingbird, Female Tabaxi [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is generally well dressed albeit a few years behind the times. Her lavender fur is lengthy and is close to two feet long. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She is overprotective of those who hire her services. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. A few years later when the north was not economically sound they moved to her current location. She moves from town to town, unable to find a place to settle.

Motivation: To protect her home; and to find somewhere to settle down

Ideals: Optimist. Flaws: Mundane. Bonds: Attractive, Immigrant, Guardian. Occupation: Jeweler

Voice: Nasally tone

Attributes [hide]

Dynamic Hummingbird, Female Tabaxi Bard 2
Medium (6'2") Tabaxi, Lawful Evil (CR 2)
Armor Class 13
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 14 (+2)14 (+2) 13 (+1)13 (+1)
Skills Arcana +4, Investigation +4
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1230000

Possessions: 150 gp.


Social Check DCs


Golm Bentham, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a husky man, who wears a white shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. He keeps his red hair in a pixie cut. His violet eyes lackadaisically let the world flow into them.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Golm hails from a village terrorized by orcs. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bather work with an outfit from a few towns over. Bather work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: Seeks redemption; and he has decided he is irredeemable

Ideals: Extrovert. Flaws: Selfish. Bonds: Enemies, Job, Criminal record. Occupation: Bather

Voice: Whispers

Attributes [hide]

Golm Bentham, Male Half-Orc Warlock 2
Medium (6'4") Half-Orc, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)13 (+1) 14 (+2)8 (-1)
Skills History +3, Medicine +4
Senses Passive Perception 12
Languages Common, Orc, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112200

Possessions: 390 gp. Jet (110 gp).


Social Check DCs


Ethereal In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He stands about 6'6" and wears an old set of leather armor, nicked and torn by the ravages of time and battle. His right leg appears badly burned and disfigured. His orange fur is smooth and relatively long. His eyes are hazel and he is always smoking a pipe.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: From birth he was tutored by a cruel and relentless mentor. He struck it rich when he found rare goods in large quantities. After a long history of fighting, Ethereal and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he is greedy

Flaws: Antagonistic. Bonds: Rich, Mentor. Occupation: Server

Voice: Slow speaker

Attributes [hide]

Ethereal In Woods, Male Tabaxi Adept 2
Medium (6'6") Tabaxi, Neutral Good (CR 2)
Armor Class 14
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 15 (+2)13 (+1) 12 (+1)10 (+0)
Skills Athletics +2, Survival +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 290 gp. Eye agate (4 gp).


Social Check DCs


Emma Remein, Female Half-Elf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She is dressed in earthy colors with a yellow and white handkerchief worn on her left side. She sports golden long hair. Her eyes are brown and beady.

Personality: She speaks before she thinks and is too direct. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She took every job she could get her hands on, but the opportunities for Half-Elves in the north were limited. She has recently gotten a pet goose that steals things from people.

Motivation: Several ex partners dislike her way of doing things and want revenge; and a deep hatred of brigands

Ideals: Entrepeneur. Flaws: Ugly, Impulsive. Bonds: Immigrant, Criminal record, Enemies. Occupation: Interpreter

Voice: Uses sign language

Attributes [hide]

Emma Remein, Female Half-Elf Barbarian 1
Medium (5'9") Half-Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)16 (+3) 14 (+2)12 (+1)
Skills Investigation +5, Persuasion +3
Senses Passive Perception 12
Languages Common, Elven, Draconic, Infernal, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 20 gp.


Social Check DCs


Drogo Yeardley, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has moderate length brown hair. His eyes are gray.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. The war was a terrible time for him, and Drogo does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born to a pair of adventurers, Drogo grew up listening to his father's many stories. When Drogo reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend

Flaws: Ugly, Selfish, Depressed. Bonds: Adventurer, Military. Occupation: Sage

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Drogo Yeardley, Male Human Expert 1
Medium (5'2") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 17 (+3)11 (+0) 14 (+2)16 (+3)
Skills Insight +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 100 sp.


Social Check DCs

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