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Advanced [show]


Therai Power, Male Tiefling [Permalink]

Personal [hide]

Description: A plain young-adult man, he is dressed in an above average manner. His black hair, when down, is lengthy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is calm most of the time but flees social interaction. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born several months after his mother was called into army service. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He used his abilities to trick people and travel the world for free.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Shy. Bonds: Attractive, Criminal record, Military, Mentor. Occupation: Fletcher

Voice: Gruff and masculine

Attributes [hide]

Therai Power, Male Tiefling Druid 3
Medium (6'8") Tiefling, Lawful Evil (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)13 (+1) 17 (+3)19 (+4)
Skills History +3, Performance +6
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: 3200 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Naal Amakiir, Male Half-Elf [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears silk and lounges about seductively. He is an epitome of beauty. His long white hair reaches down to his waist. He has several tiny aquamarine earrings on each ear.

Personality: Cocky and sure of himself, he believes he is the best Unemployed born in the past three hundred years. He plays an instrument quite well.

History: He was born into a rich family. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has been saving his money to try and buy his brother's freedom.

Motivation: He has money and likes to spend it; and he is unsatisfied with his job

Ideals: Artistic. Bonds: Attractive, Rich, Job, Family. Occupation: Unemployed

Voice: German accent

Attributes [hide]

Naal Amakiir, Male Half-Elf Aristocrat 3
Medium (4'11") Half-Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)10 (+0) 12 (+1)15 (+2)
Skills Investigation +2, Survival +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Dimble Welber, Male Gnome [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears just a blue suit. His black hair is singed and shortened. His eyes are green and catlike.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: Dimble was raised in a hard working conservative environment. A few years later when the east was not economically sound they moved to his current location. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Gifted. Flaws: Ugly. Bonds: Immigrant, Enemies, Job. Occupation: Stylist

Voice: American accent

Attributes [hide]

Dimble Welber, Male Gnome Barbarian 1
Small (3'7") Gnome, Lawful Evil (CR 1)
Armor Class 12
Hit Points 14 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)17 (+3) 16 (+3)16 (+3)
Skills Acrobatics +3, Persuasion +5
Senses Passive Perception 13
Languages Common, Gnome, Ignan, Gnoll, Celestial
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +5

Possessions: 600 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Pelt Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he wears pastel leather gloves, a pastel jacket, and tight pants. His yellow fur is drawn into a tight pony tail with a dagger scrunchie. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: His tongue was cut out and he uses sign language. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Pelt was raised in a hard working conservative environment. His first spouse was a Spy, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his brother's freedom.

Motivation: Sabotage a competitor; and find a way to reverse the transformation of his brother

Flaws: Disease. Bonds: Attractive, In love, Job, Family. Occupation: Ruler

Voice: Mumbles to self between sentences

Attributes [hide]

Pelt Buttons, Male Tabaxi Wizard 1
Medium (6'2") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 17 (+3)12 (+1) 10 (+0)15 (+2)
Skills Animal Handling +2, Performance +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 600 sp.


Social Check DCs


Caramip Shadowcloak, Female Gnome [Permalink]

Personal [hide]

Description: This slender woman stands about 3'0". She wears a custom-built plate barding that's adorned with tan lining and desert motifs. She wears a feathered hat to cover her moderate length auburn hair. Her hazel eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She is able to make almost anything out of random pieces of junk.

History: Caramip was born in the north. At a young age she loved to build and create. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She was granted martial powers by her dying sister.

Motivation: She wants nothing more than to rejoin the army.

Ideals: Impeccable, Gifted, Persistence. Flaws: Addict. Bonds: Military. Occupation: Banker

Voice: Squeaky

Attributes [hide]

Caramip Shadowcloak, Female Gnome Cleric 4
Small (3'0") Gnome, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 39 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)10 (+0) 10 (+0)17 (+3)
Skills Intimidation +5, Perception +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 400 gp.


Social Check DCs

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