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NPC Generator

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Advanced [show]


Gargax Wivvyrholdalphiax, Male Dragonborn [Permalink]

Personal [hide]

Description: He usually wears his black robe and has his quarterstaff always slung over his shoulder, and carries quarterstaffs. His long black crest is drawn into a two foot long braid. He wears a mask on his face.

Personality: Calm and collected, he is a well trained Armorer. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: His parents moved while he was still in utero so he is the first generation to be born here. Gargax was born on a far eastern forest where he grew up under the tutelage of his mother, an expert Armorer. He now owns his own business.

Motivation: To be a Tanner again; and further expansion of business

Ideals: Fighting, Optimist. Bonds: Job, In love, Immigrant. Occupation: Armorer

Voice: Timid voice

Attributes [hide]

Gargax Wivvyrholdalphiax, Male Dragonborn Rogue 1
Medium (6'5") Dragonborn, Lawful Evil (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 10 (+0)12 (+1) 14 (+2)14 (+2)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4

Possessions: 70 gp. Brown-green garnet (160 gp).


Social Check DCs


Mara Yaeldrin, Female Elf [Permalink]

Personal [hide]

Description: This malnourished woman wears a lot of dark rich colors, with gold accents. Her blonde hair is kept up in a ponytail inside a top hat. Her face is covered beneath a completely black helmet.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She always tries to repair and not replace. It was this mentality that drove her into the Gardener business.

History: Born to a Shipwright, her mother struggled to pay the bills. When money was particularly tight she was walking through alleys when she overheard a Gardener hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She found several beat up suits of armor and, cannibalizing spare parts, she put together a working one.

Motivation: She would like to get married and retire; and wants to open a new tavern

Ideals: Joker, Persistence. Bonds: Attractive, Poor. Occupation: Gardener

Voice: Gruff and masculine

Attributes [hide]

Mara Yaeldrin, Female Elf Wizard 2
Medium (4'8") Elf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 16 (+3)15 (+2) 13 (+1)10 (+0)
Skills Arcana +4, Intimidation +2
Senses Passive Perception 11
Languages Common, Elven, Druidic, Auran
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 1500 sp. 3 Antitoxin.


Social Check DCs


Cora Underbough, Female Halfling [Permalink]

Personal [hide]

Description: A pudgy woman standing about 2'8" has a big stupid grin on her face most of the time. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her moppish chestnut hair is in a traditional bowl cut. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is witty, but her monotone delivery comes off as unnerving She loves her children and doesn't want them to worry about her. She loves to share her music with anyone who is interested.

History: A child with a great deal of music talent her parents made sure she got the chance to thrive. She moved from fad to fad and when she turned 15 she discovered music. She hasn't been sleeping well lately.

Motivation: Meet up once more with her childhood friend; and marry her sister to traveling adventurers

Ideals: Joker, Artistic. Flaws: Insomniac. Bonds: Family, Adventurer. Occupation: Architect

Voice: Speaks with lips pursed

Attributes [hide]

Cora Underbough, Female Halfling Rogue 1
Small (2'8") Halfling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)11 (+0) 10 (+0)14 (+2)
Skills Acrobatics +4, Nature +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 80 gp. Jet (80 gp).


Social Check DCs


Murgen Harley, Female Half-Orc [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears white robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a shortspear, but if one is not available she will default to her quarterstaff. Her red hair is well kept. She is missing an eye and her face is severely sunburned. Her one remaining eye shines blue.

Personality: She snorts whenever she laughs or is feeling confident. The war was a terrible time for her, and Murgen does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: She was born in the north, but her parents moved at a very young age to the south. Murgen was born on a far northern island where she grew up under the tutelage of her father, an expert Architect. She moves from town to town, unable to find a place to settle.

Motivation: She loathes her own lifestyle; and she wants nothing more than to rejoin the army

Flaws: Ugly, Depressed. Bonds: Military, Immigrant. Occupation: Architect

Voice: Switch between two voices

Attributes [hide]

Murgen Harley, Female Half-Orc Warrior 2
Medium (5'9") Half-Orc, Lawful Good (CR 2)
Armor Class 12
Hit Points 20 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)11 (+0) 10 (+0)12 (+1)
Skills History +2, Stealth +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 2000 cp. 1 Masterwork Heavy steel shield.


Social Check DCs


Mardnab Oomtrowl, Female Gnome [Permalink]

Personal [hide]

Description: With red face paint in a stripe pattern across her face, she wears a faded coat and loose pants complete with top hat. Her brown hair is kept up in a ponytail inside a top hat. Her fierce blue eyes like to dwell on things.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She takes great joy in being the best Sailor in town.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She was an adventurer many years ago and she formed a blood bond with her Tabaxi companion (her 'brother'). She ran away from her former home and has been making her living as a Sailor for the past few years.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with her childhood friend

Flaws: Antagonistic. Bonds: Job, Rich, Adventurer. Occupation: Sailor

Voice: Mumbles to self between sentences

Attributes [hide]

Mardnab Oomtrowl, Female Gnome Barbarian 2
Small (3'1") Gnome, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 28 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 17 (+3)15 (+2) 13 (+1)14 (+2)
Skills Arcana +4, Intimidation +4
Senses Passive Perception 11
Languages Common, Gnome, Ignan, Goblin
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 380 gp. 1 Half-Plate.


Social Check DCs

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