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Advanced [show]


Dagger In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged man wears a worn and beaten armor and is in decent physical shape. His red fur is slicked back into a classic pompadour. He is very pretty but has cold, dead eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is obsessed with a lost civilization.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has dedicated himself to building a better trade route.

Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and to reunite with his old friends

Ideals: Opinionated. Flaws: Disease. Bonds: Attractive, Adventurer, Rich. Occupation: Slave Trader

Voice: Breathy voice

Attributes [hide]

Dagger In Woods, Male Tabaxi Cleric 2
Medium (5'7") Tabaxi, Chaotic Good (CR 2)
Armor Class 13
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 8 (-1)15 (+2) 13 (+1)13 (+1)
Skills Investigation +4, Stealth +5
Senses Passive Perception 11
Languages Common, Ignan, Draconic
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 210 gp.


Social Check DCs


Verna Hogcollar, Female Halfling [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She has wavy blonde hair. She is baby faced.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. After a long history of fighting, Verna and her spouse have recently divorced.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she wants nothing more than to rejoin the army

Ideals: Fighting, Athletic. Flaws: Antagonistic. Bonds: Attractive, Military. Occupation: Crown-heir

Voice: Pirate accent

Attributes [hide]

Verna Hogcollar, Female Halfling Ranger 1
Small (2'10") Halfling, Neutral Good (CR 1)
Armor Class 14
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 8 (-1)14 (+2) 10 (+0)17 (+3)
Skills Perception +2, Religion +4
Senses Passive Perception 14
Languages Common, Halfling, Druidic, Elven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 120 gp.


Social Check DCs


Mardnab Welber, Female Gnome [Permalink]

Personal [hide]

Description: This light-skinned female wears blue trousers with grey and red striped suspenders. She wears various colorful collared shirts. She is tall, broad shouldered and powerfully built. She wears her hair in dreadlocks. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.

History: She was born to loving parents in a slum to the north. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She is untrained/undisciplined, which makes her dangerous.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and a rival would like her out of the picture

Flaws: Depressed, Insane. Bonds: Attractive, Criminal record, Poor. Occupation: Laborer

Voice: Jamaican accent

Attributes [hide]

Mardnab Welber, Female Gnome Barbarian 1
Small (3'5") Gnome, Lawful Evil (CR 1)
Armor Class 13
Hit Points 13 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 13 (+1)9 (-1) 13 (+1)10 (+0)
Skills History +1, Sleight of Hand +4
Senses Passive Perception 11
Languages Gnome
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 600 sp.


Social Check DCs


Trail Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her cinnamon fur is matted, messy, and big. She wears round tiny glasses practically rammed into her face.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: She was born several months after her father was called into army service. Trail was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Trail decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To be a Baker again.

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Job, Criminal record, Military. Occupation: Fortune-teller

Voice: Speaks in third person

Attributes [hide]

Trail Grass, Female Tabaxi Bard 1
Medium (4'10") Tabaxi, True Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 9 (-1)10 (+0) 15 (+2)11 (+0)
Skills Nature +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 200 sp. Large well-done wool tapestry (100 gp).


Social Check DCs


Randal Anderton, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears baggy brown pantaloons and a green scarf. His silver hair and beard is wavy and long. His gray eyes are passionate and lively.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Disciplined, Entrepeneur, Fighting. Bonds: Religious. Occupation: Crown-heir

Voice: High pitched, excited

Attributes [hide]

Randal Anderton, Male Human Ranger 1
Medium (6'5") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)14 (+2) 12 (+1)17 (+3)
Skills Acrobatics +5, Arcana +4
Senses Passive Perception 11
Languages Common, Dwarven, Aquan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 3000 cp.


Social Check DCs

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