Gerbo Folkor, Male Gnome [Permalink]
Personal [hide]
Description: This tall, slender man typically wears blue cloth garments or leather armor. His silver hair is thinning but still full. This violet eyed southerner is not easily forgotten.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Carter arts, while his father instructed him in etiquette, music and courtly manner. When Gerbo reached his early adolescence his Gnome mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: To end his boredom; and retire the richest man in the south
Ideals: Entrepeneur. Flaws: Mundane. Bonds: Criminal record, Rich, Military. Occupation: Carter
Voice: Australian accent
Attributes [hide]
Small (3'8") Gnome, Lawful Evil (CR 3)
Armor Class 12
Hit Points 32 (3d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 17 (+3) | 8 (-1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Gnome
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1900 sp. 1 Masterwork Common Melee.
Mozikth Argenthrixus, Male Dragonborn [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a green suit, brown shirt, and blue tie, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'5" when asserting himself. His blue crest is kept up in a ponytail inside a feathered hat. His gold unseeing eyes seem to look past you.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born in the east, but his parents moved at a very young age to the west. In his 16th year, his parents were killed by a illithids raid, leaving Mozikth alone in the world. After a stint in an orphanage, he was adopted. He moves from town to town, unable to find a place to settle.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Disciplined. Flaws: Disease. Bonds: Slave, Immigrant, Enemies. Occupation: Architect
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Good (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Halfling, Elven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 40 gp.
Arjhan Clethtinthiallor, Male Dragonborn [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His crest is brass, silky, and of moderate length. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: Arjhan was born in the west. At a young age he loved to build and create. From his teen years he was always beautiful and desirable, so people have always doted on him. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: A deep hatred of gnolls; and several ex partners dislike his way of doing things and want revenge
Ideals: Persistence. Flaws: Disease. Bonds: Attractive, Enemies. Occupation: Dyer
Voice: Booming voice
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 14 (+2) | 18 (+4) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon, Elven, Gnoll, Halfling
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 200 gp.
Adran Mellerelel, Male Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear blue clothing when he does not wear armor. He sports a long blonde beard, and similarly colored long hair. His amber eyes are slightly larger than normal.
Personality: He never swears and excessively uses polite adverbs when speaking. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Born to a poor family in the city he treasured whatever gifts he got. He found a children's book about a Elf Rogue who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scythe.
Motivation: Obtaining odd cultural Elven artifacts is his passion; and he would like to get married and retire
Ideals: Optimist. Bonds: Has a crush, Poor, Adventurer. Occupation: Spy
Voice: Creaky witch voice
Attributes [hide]
Medium (5'0") Elf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 21 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 13 (+1) | 10 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. Bloodstone (50 gp).
Syllin Teinithra, Female Elf [Permalink]
Personal [hide]
Description: She wears a blue costume with the symbols of the sun god on her torso. Her attire stands in sharp contrast to her crossbow, which is beautifully polished and possesses an ornate carving of a butterfly on it. Her white hair is greasy and uncared for. Her hazel eyes dart from person to person to random spaces in the air.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is skeptical of what others tell her and is slow to trust.
History: She served in the navy to pay for her family's outstanding loans. Her father was a soldier and died while she was still young. Syllin was left her father's suit of armor and trained in its use and care. She left for the south, certain she would find work there.
Motivation: A deep hatred of goblins.
Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Military, Immigrant. Occupation: Locksmith
Voice: American accent
Attributes [hide]
Medium (5'0") Elf, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Halfling, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 20 pp.
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