Baggi Harrington, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She has a slight overbite and is overall scrawny. She wears a colorful flower in her black hair. Her amber eyes peer out from beneath her Stetson black hat.
Personality: She is irascible and easily irritated. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: She was born in the east, but her parents moved at a very young age to the north. In her 17th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She is wracked by social anxiety; and she wants to meet her childhood hero
Flaws: Antagonistic, Fearful. Bonds: Adventurer, Attractive, Immigrant. Occupation: Bricklayer
Voice: Timid voice
Attributes [hide]
Medium (6'1") Half-Orc, Lawful Good (CR 2)
Armor Class 11
Hit Points 15 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 15 (+2) | 8 (-1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1500 sp.
Theodoric Badger, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. He has styled his blonde hair well, parting it to the right. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: Theodoric was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He hasn't been sleeping well lately.
Motivation: He is not mentally stable, and does not behave rationally; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Insomniac, Insane. Bonds: Attractive, Immigrant, Poor. Occupation: Marshal
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 8 (-1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
Possessions: 80 gp.
Cressel Lust, Male Tiefling [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He prefers to wear green clothing when he does not wear armor. He has dark red hair. His silver eyes lackadaisically let the world flow into them.
Personality: He speaks before he thinks and is too direct. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Cressel was born the youngest of three triplets. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has never given up on his singing dream.
Motivation: He wants to meet his childhood hero; and his spouse's relatives view him with great suspicion
Ideals: Athletic, Artistic. Flaws: Impulsive, Fearful. Bonds: Family, Adventurer. Occupation: Ruler
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'5") Tiefling, Lawful Evil (CR 2)
Armor Class 12
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 10 (+0) | 13 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 1 Half-Plate.
Five Of Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: She is wearing the road beaten gear of a warrior. She carries with her a set of scimitars, each one with a opal on the hilt. She only wears one on her belt and the other on her back. Her beige fur is long and unkept. This green eyed easterner is not easily forgotten.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. When she's not drinking or sleeping the drinks off, she's doing singing.
History: Five lived on a farm with her father, near the main road leading to a nearby town. When she was little, her rather wealthy family often ventured across the forest to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Five took refuge in the old dungeon and found the beat up scimitar and armor she uses now. By chance she met her brother recently and the two have been together since.
Motivation: Wants to raise her children well; and wants to have a good time and be beloved
Ideals: Fighting, Optimist, Artistic. Flaws: Ugly. Bonds: Family, Nature. Occupation: Sellsword
Voice: Soft and melodious
Attributes [hide]
Medium (6'1") Tabaxi, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 3000 cp. 1 Masterwork Musical instrument.
Faral Iranapha, Female Elf [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears rags and sports a simple walking cane. Her red hair is matted, messy, and big. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.
History: Gifted from a young age, Faral studied abroad. A gypsy cursed her at a young age, leading to her ugly appearance. She was granted druidic powers by her dying sister.
Motivation: To get a good night's sleep.
Ideals: Gifted. Flaws: Ugly, Insomniac, Disease. Bonds: Poor, Immigrant. Occupation: Stylist
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'5") Elf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Giant
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 180 gp.
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