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NPC Generator

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Advanced [show]


Ethereal Peak, Male Tabaxi [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a pastel cloak and cross-gartered red stockings. His fur is greying and his face has many wrinkles. His green eyes have a joyful gleam in them most of the time.

Personality: Ethereal speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He would rather hide behind his crafts than deal with other people.

History: He was born in the north, but his parents moved at a very young age to the east. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He left for the north, certain he would find work there.

Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Artistic. Flaws: Shy. Bonds: Immigrant, Rich. Occupation: Bellfounder

Voice: Voice breaks

Attributes [hide]

Ethereal Peak, Male Tabaxi Monk 1
Medium (5'6") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 11 (+0)15 (+2) 13 (+1)15 (+2)
Skills Animal Handling +3, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Draconic, Gnome
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +4

Possessions: Just what you see.


Social Check DCs


Drogo Yeardley, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Miller. He carries with him a set of axes on his belt, each one with a amber on the hilt. His blonde hair is long and unkept. His eyes are brown and beady.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Detective mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Fighting, Philantrophist. Flaws: Ugly, Mundane, Disease. Bonds: Rich. Occupation: Miller

Voice: Can't modulate volume

Attributes [hide]

Drogo Yeardley, Male Human Ranger 1
Medium (5'4") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)17 (+3) 14 (+2)14 (+2)
Skills Investigation +5
Senses Passive Perception 12
Languages Common, Terran, Undercommon, Celestial
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 800 sp.


Social Check DCs


Krimmon TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears dark leathers with embroidery. His white hair is drawn into a tight pony tail with a butterfly scrunchie. His green eyes peer out from beneath his deerstalker red hat.

Personality: He has always had a great fascination with Half-Orc culture. He is afraid of women and trembles around them

History: Krimmon lived on a farm with his father, near the main road leading to a nearby town. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Due to his spouse's obsession with being a Sellsword they were divorced and he won custody of their daughter. He worked as a Herbalist, and he later adopted a second daughter.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Entrepeneur. Flaws: Racist, Shy. Bonds: Family. Occupation: Herbalist

Voice: Jittery and nervous

Attributes [hide]

Krimmon TellPenny, Male Halfling Paladin 1
Small (2'10") Halfling, Chaotic Good (CR 1)
Armor Class 15
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 13 (+1)12 (+1) 13 (+1)15 (+2)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Halfling, Draconic
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 500 sp.


Social Check DCs


Zanna Miggledy, Female Gnome [Permalink]

Personal [hide]

Description: She has a missing right arm. She wears a fine chain shirt which she covers with blue colored cloaks and clothing. Her black hair is greying along the sides and has receded to reveal a widow's peak. Her fierce amber eyes like to dwell on things.

Personality: Eccentric and domineering, Zanna will drive conversation. She would rather hide behind her crafts than deal with other people.

History: She was born in the west. Zanna was born on a far western forest where she grew up under the tutelage of her mother, an expert Architect. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Wants a kiss; and a need for knowledge about a nearby landmark

Ideals: Extrovert, Artistic. Flaws: Shy. Bonds: Immigrant. Occupation: Architect

Voice: High pitched, excited

Attributes [hide]

Zanna Miggledy, Female Gnome Commoner 2
Small (3'6") Gnome, Lawful Evil (CR 2)
Armor Class 14
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)17 (+3) 14 (+2)10 (+0)
Skills Arcana +5
Senses Passive Perception 12
Languages Common, Gnome, Terran, Elven, Ignan
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 100 gp. 1 Chain shirt.


Social Check DCs


River Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged man usually wears his brown robe and has his scythe always slung over his shoulder and is in decent physical shape. His fur is short and orange. His hazel eyes dart from person to person.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He comes from a rich eastern family. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He now spends his time doing works of charity.

Motivation: Find a way to reverse the transformation of his brother; and his spouse's relatives view him with great suspicion

Ideals: Philantrophist. Flaws: PTSD. Bonds: Enemies, Rich, Family. Occupation: Ruler

Voice: Complex vocabulary, royal

Attributes [hide]

River Grass, Male Tabaxi Paladin 2
Medium (5'7") Tabaxi, Neutral Good (CR 2)
Armor Class 11
Hit Points 22 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)12 (+1) 13 (+1)13 (+1)
Skills Nature +3, Survival +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 320 gp. Star rose quartz (40 gp). Blue quartz (5 gp).


Social Check DCs

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