Arara Iranapha, Female Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky woman is dressed in earthy colors with a blue and green handkerchief worn on her left side. Her blonde hair is cut jaggedly and amateurishly. Her eyes are likewise violet.
Personality: She is business-like. She takes instructions and follows them to the letter. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Arara was raised in a hard working conservative environment. Her martial abilities were realized during a raid on her village. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Obtaining odd cultural Tabaxi artifacts is her passion; and she desires power and/or immortality
Ideals: Professionalism, Logical, Gifted. Bonds: Job, Adventurer. Occupation: Bricklayer
Voice: Farmer accent
Attributes [hide]
Medium (5'4") Elf, Chaotic Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 10 (+0) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 1400 sp.
Geva Sheldon, Female Human [Permalink]
Personal [hide]
Description: This dark-skinned female wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She is tall, broad shouldered and powerfully built. Her hair is long and auburn with streaks of brown, and is pulled back with small grey clips. She has gleaming, smiling green eyes.
Personality: She is overprotective of those who hire her services. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: Geva was born the youngest of three triplets. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She has since lost track of the people in her past.
Motivation: Find a way to reverse the transformation of her brother; and doesn't want to be a marshal and was forced into it by her family
Flaws: Antagonistic, Insane. Bonds: Poor, Guardian, Family. Occupation: Marshal
Voice: Can't modulate volume
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 15 (+2) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 2000 cp.
Chem Creed, Male Tiefling [Permalink]
Personal [hide]
Description: He stands about 5'0" and wears a black cloak and cross-gartered brown stockings. His left hand appears badly burned and disfigured. He has wavy dark red hair. He has a dull look in his silver eyes.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: The child of a Architect, who enjoyed hunting, Chem was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: A deep hatred of brigands; and sabotage a competitor
Bonds: Job, Family, Nature, Enemies. Occupation: Stableman
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'0") Tiefling, Lawful Good (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 15 (+2) | 17 (+3) | 9 (-1) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Goblin, Gnome, Ignan
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 sp. 1 Masterwork Common Melee.
Thradal Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a monstrous two handed axe, but if one is not available he will default to his scimitar. His chestnut hair is styled in orderly dreadlocks. He has amber eyes and a grey hat with a yellow feather.
Personality: Thradal is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He pushes his goals aggressively. He is also a coward if confronted.
History: Thradal hails from a village terrorized by drow. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scimitar.
Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and he is terrified, and will act out of fear
Ideals: Extrovert. Flaws: Fearful. Bonds: Enemies, Adventurer. Occupation: Roofer
Voice: Stutters
Attributes [hide]
Medium (4'4") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 12 (+1) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +3
Possessions: 150 gp. Smoky quartz (50 gp). Blue quartz (7 gp). Star rose quartz (50 gp).
Uraim Morigak, Male Dwarf [Permalink]
Personal [hide]
Description: This late middle aged man is dressed in a clean brown cloak covering his clean studded leather and is in decent physical shape. His hair, while still mostly white, has prominent grey streaks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He feeds upon the attention of others.
History: Uraim was born the youngest of three triplets. He was an apprentice working in his mother's forge. He has never given up on his music dream.
Motivation: He is content; and sabotage a competitor
Ideals: Artistic. Flaws: Mundane. Bonds: Job, Attractive, Family. Occupation: Barkeep
Voice: Old Prospector
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 16 (+3) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan, Halfling, Terran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!