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Advanced [show]


Orsik Bofdann, Male Dwarf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he dresses in brown turtlenecks beneath a red coat with grey slacks. His silver hair is greasy and uncared for. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in the west to a Tanner, Orsik learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Tanner work with an outfit from a few towns over. Tanner work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sickle.

Motivation: Further expansion of business; and wants to open a new tavern

Flaws: Ugly, Insane, Cynical. Bonds: Adventurer, Job. Occupation: Tanner

Voice: Australian accent

Attributes [hide]

Orsik Bofdann, Male Dwarf Barbarian 2
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 21 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 14 (+2)17 (+3) 12 (+1)11 (+0)
Skills Acrobatics +1, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Orc, Giant, Halfling
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +3

Possessions: 280 gp. 1 Half-Plate.


Social Check DCs


Nelkin Tosscobble, Male Halfling [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears red leather gloves, a red jacket, and tight pants. His long black hair reaches down to his waist. He has gleaming, smiling brown eyes.

Personality: He is very quiet and rarely speaks above a whisper. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Nelkin is combative with any and all who dare try his patience in the slightest.

History: He was born in a small desert village. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: He feels the way he acts is they only way to get by in the world; and retire the richest man in the west

Ideals: Justice, Entrepeneur, Impeccable. Flaws: Shy. Bonds: Nature. Occupation: Butcher

Voice: Irish accent

Attributes [hide]

Nelkin Tosscobble, Male Halfling Warrior 1
Small (2'11") Halfling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)14 (+2) 10 (+0)14 (+2)
Skills History +4, Perception +2
Senses Passive Perception 12
Languages Common, Halfling, Abyssal, Celestial
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 3000 cp.


Social Check DCs


Bimpnottin Ironhide, Female Gnome [Permalink]

Personal [hide]

Description: She usually wears her blue robe and has her dagger always slung over her shoulder. Her black hair is cut short with large spiked bangs in the front. Her amber eyes are slightly larger than normal.

Personality: She loves telling others what to do and how they should feel about things. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Bimpnottin hails from a village terrorized by dire rats. As a young child she wandered into the woods despite her father's warnings against it. Afterwards she claimed she had encountered dire rats who tried to eat her hand. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Revenge; and she loathes her own lifestyle

Ideals: Opinionated, Joker. Flaws: Depressed. Bonds: Enemies. Occupation: Beggar

Voice: Can't modulate volume

Attributes [hide]

Bimpnottin Ironhide, Female Gnome Warlock 2
Small (3'3") Gnome, Chaotic Good (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)13 (+1) 12 (+1)12 (+1)
Skills Animal Handling +3, Athletics +5
Senses Passive Perception 11
Languages Common, Gnome, Gnoll
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112200

Possessions: Iolite (60 gp). Lapis lazuli (7 gp). Jet (60 gp).


Social Check DCs


Beast Mist, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a husky woman, who wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She keeps her long lavender fur kept up in a rat tail. She wears crescent spectacles with a black brim.

Personality: Abrasive and pushy, she has a hard time making friends. She always tries to repair and not replace. It was this mentality that drove her into the Doctor business.

History: She was born into a rich family. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: She is greedy; and she wants nothing more than to rejoin the army

Ideals: Entrepeneur, Persistence. Flaws: Antagonistic. Bonds: Rich, Military. Occupation: Doctor

Voice: High pitched and raspy

Attributes [hide]

Beast Mist, Female Tabaxi Paladin 3
Medium (5'9") Tabaxi, Chaotic Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)9 (-1) 13 (+1)15 (+2)
Skills Acrobatics +2, Athletics +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 100 gp.


Social Check DCs


Naill Raethran, Male Elf [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is dressed in earthy colors with a blue and green handkerchief worn on his right side. His black hair, when down, is lengthy. His eyes are brown and he is always smoking a pipe.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Naill enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born to loving parents in a slum to the north. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is a bit of a kleptomaniac; and seeks redemption

Ideals: Athletic. Flaws: Ugly, Hedonist. Bonds: Nature, Poor, Criminal record. Occupation: Gardener

Voice: Hissing voice

Attributes [hide]

Naill Raethran, Male Elf Commoner 1
Medium (5'5") Elf, Neutral Evil (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 10 (+0)11 (+0) 15 (+2)11 (+0)
Skills Deception +2, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4

Possessions: Just what you see.


Social Check DCs

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