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Advanced [show]


Megged Middleton, Male Half-Orc [Permalink]

Personal [hide]

Description: He has a missing right arm. He tends to wear a black poncho over his likewise colored trousers and shirt. His hair is greying and his face has many wrinkles. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was raised by priests from a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Ploughman. He then took over the family business and is one of the better Ploughman for hire.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Justice. Bonds: Job, Religious, Mentor. Occupation: Ploughman

Voice: Forgets to breathe while speaking

Attributes [hide]

Megged Middleton, Male Half-Orc Aristocrat 2
Medium (5'10") Half-Orc, Neutral Evil (CR 2)
Armor Class 11
Hit Points 19 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)12 (+1) 16 (+3)8 (-1)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common, Orc, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 320 gp. 1 Masterwork Artisan’s tools.


Social Check DCs


Lidda Thistletop, Female Halfling [Permalink]

Personal [hide]

Description: She wears skinny pants and wears a white and blue robe with the hood down, and carries maces. Her hair is always cut to a buzz. Her blue eyes dart from person to person.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is harsh and unforgiving.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. At a young age her father died while driving off some dire rats. Her mother being the stubborn sort decided to stay and helped train her in mace use. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Lidda was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the dire rats.

Motivation: Find a way to reverse the transformation of her brother; and her spouse's relatives view her with great suspicion

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Enemies, Family. Occupation: Priest

Voice: Pronounces O like U

Attributes [hide]

Lidda Thistletop, Female Halfling Wizard 1
Small (2'11") Halfling, True Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 18 (+4)12 (+1) 17 (+3)13 (+1)
Skills Athletics +4, Perception +5
Senses Passive Perception 15
Languages Common, Halfling, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 60 gp.


Social Check DCs


Eida Smoothhands, Female Halfling [Permalink]

Personal [hide]

Description: A 2'8" southern woman, she is renowned for her bright white dresses and hats. Her chestnut hair is matted, messy, and big. She tend to wears goggles to shield her eyes.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: She was raised in a desert tribe. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Eida took refuge in the large cave and found the beat up scythe and armor she uses now. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: She is not mentally stable, and does not behave rationally.

Ideals: Joker, Extrovert, Entrepeneur. Flaws: Ugly, Insane. Bonds: Nature. Occupation: Butcher

Voice: Low rumbling, strings words together

Attributes [hide]

Eida Smoothhands, Female Halfling Aristocrat 1
Small (2'8") Halfling, Neutral Good (CR 1)
Armor Class 15
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 12 (+1)11 (+0) 18 (+4)14 (+2)
Skills Acrobatics +6, Nature +2
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +2

Possessions: 30 gp. Hematite (13 gp).


Social Check DCs


Pyra Felicity, Female Tiefling [Permalink]

Personal [hide]

Description: 5'2" and lanky with angular features, she is an attractive figure. She wears a green armored body suit, with a simple brown line shooting up and back down. She wears a deerstalker hat to hide her balding. She has a dull look in her red eyes.

Personality: Always inclined to offer people food she seems plenty friendly. She is frequently practicing swordplay.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Spice Merchant arts, while her father instructed her in etiquette, music and courtly manner. Her mother was a soldier and died while she was still young. Pyra was left her mother's suit of armor and trained in its use and care. She used her abilities to travel the world and help people.

Motivation: She uses money and sex appeal to get what she needs; and money/treasure

Ideals: Philantrophist. Bonds: Attractive, Military, Rich. Occupation: Spice Merchant

Voice: Soothing and warm

Attributes [hide]

Pyra Felicity, Female Tiefling Wizard 2
Medium (5'2") Tiefling, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)9 (-1) 10 (+0)13 (+1)
Skills Intimidation +3, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Beast Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Junk Dealer. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His fur is greying and his face has many wrinkles. His yellow eyes are slightly larger than normal.

Personality: He is very quiet and rarely speaks above a whisper. He is able to make almost anything out of random pieces of junk.

History: Born to a Detective, his father struggled to pay the bills. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear

Ideals: Gifted. Flaws: Shy, Fearful. Bonds: Attractive, Poor. Occupation: Junk Dealer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Beast Wind, Male Tabaxi Bard 2
Medium (6'7") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)15 (+2) 12 (+1)11 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Gnome, Elven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12300000

Possessions: 120 gp.


Social Check DCs

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