Jane Myerscough, Female Human [Permalink]
Personal [hide]
Description: She tends to wear a grey poncho over her likewise colored trousers and shirt. She has wavy auburn hair. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.
History: She was born to loving parents in a slum to the south. Brilliant and gifted she never wanted to apply herself. She moves from town to town, unable to find a place to settle.
Motivation: Wants to have a good time and be beloved; and she's attracted to the pc
Ideals: Optimist, Gifted. Bonds: Attractive, Immigrant, Poor. Occupation: Apothecary
Voice: Whispers
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +5
Possessions: 20 gp.
Kasdeya Art, Female Tiefling [Permalink]
Personal [hide]
Description: She is scrawny and has patchy blue stubble. She wears a green shirt with thin brown vertical stripes and black pants. She has a hunchback. She has wavy blue hair. Her face is covered beneath a completely black helmet.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She was born the only child of a wealthy merchant. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Retire the richest woman in the west; and a deep hatred of drow
Ideals: Persistence, Entrepeneur. Flaws: Ugly, Secretive. Occupation: Architect
Voice: Jittery and nervous
Attributes [hide]
Medium (5'4") Tiefling, Lawful Evil (CR 3)
Armor Class 10
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 16 (+3) | 11 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common, Giant, Druidic, Draconic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2200 sp. 1 Chain shirt.
Bucklal Brushgather, Male Halfling [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing a perfectly clean shirt and pair of pants. His long red hair reaches down to his waist. His fair skin shows little sign of his aristocratic breeding.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Born in a small village he learned the ways of the warrior from his mother. He was an apprentice working in his mother's forge. He was granted druidic powers by his dying brother.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally
Ideals: Joker, Gifted, Fighting. Flaws: Insane. Bonds: Attractive, Job. Occupation: Interpreter
Voice: Scottish accent
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 12 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 15 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Halfling, Druidic, Aquan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 150 gp. 1 Banded mail.
Werydd Hammerstone, Female Dwarf [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She usually wears her brown robe and has her greataxe always slung over her shoulder. She wears her red hair down. She has brown eyes.
Personality: She is almost excessively polite to everyone, even when angry. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: A powerful brothel owner made her what she is. She was an athlete and attended two major summer competitions. She never won. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: To reunite with her old friends; and she wants nothing more than to rejoin the army
Ideals: Athletic. Flaws: Shy. Bonds: Military, Mentor, Adventurer. Occupation: Shipwright
Voice: Squeaky
Attributes [hide]
Medium (3'10") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 15 (+2) | 12 (+1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven, Draconic
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 1000 cp.
Horza Branson, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is bald on top and has large blonde tufts of hair around his ears. He has hazel eyes and a white hat with a yellow feather.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Horza was raised in a hard working conservative environment. He has chosen to use the inheritance that was left to him frivolously. He struck the Map Maker job and began his own company from there.
Motivation: Expand his business; and to end his boredom
Flaws: Ugly, Mundane, Impulsive. Bonds: Job, Rich. Occupation: Map Maker
Voice: Soothing and warm
Attributes [hide]
Medium (5'11") Half-Orc, Lawful Good (CR 2)
Armor Class 10
Hit Points 18 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 9 (-1) | 11 (+0) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 50 gp. 1 Half-Plate.
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