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NPC Generator

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Advanced [show]


Quick On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: A middle-aged woman, she dresses like a well dressed Stylist does, and is pretty ugly. Her red fur is lengthy. Her fierce green eyes like to dwell on things.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: She got into the Stylist business at a young age. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She inherited the family business which she has now maintained for 14 years.

Motivation: Wants a kiss.

Ideals: Impeccable. Flaws: Ugly. Bonds: Job, Has a crush, Adventurer. Occupation: Stylist

Voice: Irish accent

Attributes [hide]

Quick On the Water, Female Tabaxi Barbarian 3
Medium (6'4") Tabaxi, Lawful Good (CR 3)
Armor Class 13
Hit Points 28 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)14 (+2) 10 (+0)14 (+2)
Skills Animal Handling +2, Arcana +4
Senses Passive Perception 10
Languages Common, Draconic, Orc
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Synthrin Ophinshtalajiir, Female Dragonborn [Permalink]

Personal [hide]

Description: This slender woman stands about 6'5". She is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft white waves gently in the breeze. Her scarlet crest is thinning but still full. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is frequently practicing swordplay.

History: She was born in the north, but her parents moved at a very young age to the east. From her teen years she was always beautiful and desirable, so people have always doted on her. She moves from town to town, unable to find a place to settle.

Motivation: She wants nothing more than to rejoin the army; and she is greedy

Ideals: Persistence. Bonds: Rich, Military, Immigrant, Attractive. Occupation: Fortune-teller

Voice: Gruff and masculine

Attributes [hide]

Synthrin Ophinshtalajiir, Female Dragonborn Monk 4
Medium (6'5") Dragonborn, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)9 (-1) 11 (+0)18 (+4)
Skills Insight +2, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Audhild Strakeln, Female Dwarf [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her red hair is braided into rings. She is baby faced.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She also is a firm believer in the womanly ideal.

History: Sold as a small child to a necromancer, Audhild was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Audhild liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has built up a small fortune and can afford her own way.

Motivation: She has money and likes to spend it; and she doesn't get along with people that don't share her tastes

Ideals: Athletic, Impeccable. Flaws: Impulsive. Bonds: Rich, Mentor, Nature. Occupation: Assassin

Voice: Eastern European accent

Attributes [hide]

Audhild Strakeln, Female Dwarf Commoner 2
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)15 (+2) 16 (+3)13 (+1)
Skills Performance +3, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven, Gnome, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 260 gp.


Social Check DCs


Bimpnottin Shadowcloak, Female Gnome [Permalink]

Personal [hide]

Description: She is wearing a long, blue, dusty cloak. Her broad hat is riddled with cuts and holes. Her violet eyes dart from person to person to random spaces in the air.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: She was born on a small isolated farm. Through the years after Bimpnottin was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Bimpnottin's father didn't care for her much, and the feeling was mutual. After a long history of fighting, Bimpnottin and her spouse have recently divorced.

Motivation: Her relatives are trying to arrange a marriage; and to unite with her brother

Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Nature, Family. Occupation: Slave Trader

Voice: Old thin voice

Attributes [hide]

Bimpnottin Shadowcloak, Female Gnome Monk 3
Small (3'6") Gnome, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 18 (+4)13 (+1) 14 (+2)17 (+3)
Skills Arcana +3, Insight +4
Senses Passive Perception 12
Languages Common, Gnome, Auran
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Zircon (70 gp). Brown-green garnet (120 gp).


Social Check DCs


Heather Beckwith, Female Human [Permalink]

Personal [hide]

Description: She wears a well pressed and immaculate suit (or dress). Her attire stands in sharp contrast to her axe, which is beautifully polished and possesses an ornate carving of a butterfly on it. Her white hair is singed and shortened. She wears an eyepatch.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-sister.

History: She was born at the edge of vast forest. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Heather took refuge in the large cave and found the beat up axe and armor she uses now. After a long history of fighting, Heather and her spouse have recently divorced.

Motivation: Several ex partners dislike her way of doing things and want revenge; and revenge

Flaws: Ugly, Antagonistic. Bonds: Family, Nature, Enemies. Occupation: Architect

Voice: Speaks in third person

Attributes [hide]

Heather Beckwith, Female Human Commoner 1
Medium (5'10") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)13 (+1) 11 (+0)14 (+2)
Skills Acrobatics +4, Intimidation +4
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4

Possessions: 90 gp.


Social Check DCs

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