Trey Barton, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He is tall, broad shouldered and powerfully built. His silver hair is cut jaggedly and amateurishly. He wears a mask on his face.
Personality: Eccentric and domineering, Trey will drive conversation. He works hard and plays hard.
History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: His spouse's relatives view him with great suspicion; and his name or reputation has been wronged in the past by gnolls, and he desires to right it
Ideals: Extrovert. Flaws: Hedonist. Bonds: Rich, Enemies, Family. Occupation: Healer
Voice: Strong lisp
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 12 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 10 (+0) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Celestial, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 40 gp.
Flask Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. He has styled his yellow fur well, parting it to the right. His face is scarred and worn.
Personality: He is witty, but his monotone delivery comes off as unnerving He enjoys reading and quiet.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He struck the Beggar job and began his own company from there.
Motivation: He has a rivalry with the Church that dominates his actions; and he wants nothing more than to rejoin the army
Ideals: Joker, Logical. Flaws: Ugly. Bonds: Military, Religious. Occupation: Beggar
Voice: Booming voice
Attributes [hide]
Medium (6'10") Tabaxi, Lawful Good (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 13 (+1) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 1800 sp. 1 Holy water.
Antinua Sylvaranth, Female Elf [Permalink]
Personal [hide]
Description: She wears a fancy blue dress. She has a slight overbite and is overall scrawny. Her black hair is cut short with large spiked bangs in the front. Her green eyes dart around the room hyper actively observing anyone and anything.
Personality: Prone to second guessing herself, she comes off as nervous. She has a minor phobia of water and hates getting wet.
History: She was born into a rich family. From her teen years she was always beautiful and desirable, so people have always doted on her. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Obtaining odd cultural Elven artifacts is her passion; and she desires power and/or immortality
Flaws: Shy, Fearful. Bonds: Attractive, Rich, Adventurer. Occupation: Shepherd
Voice: Can't modulate volume
Attributes [hide]
Medium (5'4") Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 9 (-1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Blue quartz (10 gp). Hematite (10 gp). Alexandrite (500 gp).
Five On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a fine chain shirt which he covers with pastel colored cloaks and clothing. He has done his best to style his beige fur to look like a famous performer. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Five enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. He has gone from town to town working and never settling down anywhere, but has fallen for a local Navigator. He hasn't told them the truth, but wants to settle down with them.
Motivation: He has a crush on the local Navigator; and he would like to get married and retire
Ideals: Passionate. Flaws: Ugly, Hedonist. Bonds: Slave, Has a crush. Occupation: Armorer
Voice: Low range voice
Attributes [hide]
Medium (6'4") Tabaxi, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 16 (+3) | 9 (-1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Calcitro Nimblefingers, Male Halfling [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times. His skin is fair and his fingers are delicate and long. His white hair, when down, is lengthy. His amber eyes are slightly larger than normal.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. His parents were killed by giants in a raid when he was still a young child. The giants captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has never given up on his dancing dream.
Motivation: Many giants want him driven away; and someone believes him a fraud
Ideals: Logical, Artistic. Flaws: Ugly, Antagonistic. Bonds: Poor, Enemies. Occupation: Ploughman
Voice: Gruff and masculine
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 14 (+2) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Druidic, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 100 sp. Amber (60 gp).
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