Seven Of Spirit, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a brown Stetson hat and brown clothes. He is physically well-built. His black fur is knotted and matted. He wears large thick round spectacles.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Seven was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He struck the Engraver job and began his own company from there.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and to end his boredom
Flaws: Mundane. Bonds: Job, Family, Poor, Criminal record. Occupation: Engraver
Voice: Spits words with contempt
Attributes [hide]
Medium (5'10") Tabaxi, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 9 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp. Freshwater pearl (6 gp). Coral (40 gp). Violet garnet (300 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Kelter Swiftwhistle, Male Halfling [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears his chestnut hair up in a very large beehive style do. His skin is flawless and his violet eyes scan people very quickly.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is frequently practicing swordplay.
History: He was born blind and as such lacked many opportunities for work. Kelter abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sword.
Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero
Flaws: Sensitive, Disease. Bonds: Adventurer, Attractive, Military. Occupation: Bookbinder
Voice: Gruff and masculine
Attributes [hide]
Small (2'10") Halfling, Neutral Good (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 11 (+0) | 16 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Goblin, Undercommon, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 3000 cp.
Arannis Dalanthan, Male Elf [Permalink]
Personal [hide]
Description: This man stands a little under 5'1" and is a bit bulky. He is very muscular particularly in the legs. He wears baggy blue pantaloons and a red scarf. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Born in the west to a Bather, Arannis learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. He's since become an addict/alcoholic.
Motivation: Further expansion of business; and he is unsatisfied with his job
Ideals: Justice. Flaws: Antagonistic, Addict. Bonds: Attractive, Job. Occupation: Bather
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'1") Elf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 24 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 18 (+4) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Elven, Aquan, Orc, Gnome, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 16000 cp. Tourmaline (120 gp). Azurite (14 gp).
Tethren Cryptic, Male Tiefling [Permalink]
Personal [hide]
Description: He has a large green mantle and cape that has been intricately interwoven into his pastel robe. He has no hair. His fierce silver eyes like to dwell on things.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born a particularly ugly child, much to the horror of his parents. He was taken from his home at a very young age. He used his abilities to trick people and travel the world for free.
Motivation: He is currently in port desperately looking for someone to get him out.
Flaws: Ugly, Antagonistic, Impulsive. Bonds: Slave, Criminal record. Occupation: Bookbinder
Voice: Squeaky
Attributes [hide]
Medium (6'7") Tiefling, Neutral Evil (CR 3)
Armor Class 13
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 17 (+3) | 13 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 300 gp. Carnelian (20 gp). Brown-green garnet (60 gp). Carnelian (20 gp).
Torbera Thrahak, Female Dwarf [Permalink]
Personal [hide]
Description: She wears tight fitting clothing which further accentuates her frame. She is bristling with hidden weapons, mostly whips and nunchakus. Her chestnut hair is wavy and long. She wears round tiny glasses practically rammed into her face.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. The war was a terrible time for her, and Torbera does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: The child of a Sage, who enjoyed hunting, Torbera was taken on many hunting expeditions. There was a wharf not far from home where she often wandered off to fish. She has since lost track of the people in her past.
Motivation: Regain custody of her daughter; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Flaws: Depressed. Bonds: Attractive, Criminal record, Family, Military, Nature. Occupation: Bookbinder
Voice: Smooth and feminine
Attributes [hide]
Medium (3'11") Dwarf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 15 (+2) | 11 (+0) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +1
Possessions: 1000 cp. 1 Masterwork Common Melee.
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