Kadana Pyraxtallinost, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She wears a well pressed and immaculate suit (or dress). She sports a flattop crest cut. Her gold eyes lackadaisically let the world flow into them.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She receives visions of the future at random moments
History: Born in the north her family was never financially stable. Her family was turned out during the war. She and her family wandered north to less war torn lands. She was granted druidic powers by her dying sister.
Motivation: To get a good night's sleep.
Ideals: Athletic, Gifted. Flaws: Insomniac, PTSD. Bonds: Poor. Occupation: Glassblower
Voice: Sounds elderly
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Evil (CR 2)
Armor Class 10
Hit Points 23 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 12 (+1) | 11 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 150 gp. 1 Masterwork Artisan’s tools.
Caramip Albaratie, Female Gnome [Permalink]
Personal [hide]
Description: This tall, slender woman wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She has wavy brown hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: Caramip was raised in a hard working conservative environment. A freak accident while working with her Marshal mother left her crippled. She's also a talented Marshal, but doesn't like to broadcast it.
Motivation: Wants to open a new tavern; and expand her business
Ideals: Philantrophist. Flaws: Disease. Bonds: Rich, Religious, Job. Occupation: Laborer
Voice: Spanish accent
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 12 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Gnome, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 30 gp. 1 Masterwork studded leather.
Tawna Hogcollar, Female Halfling [Permalink]
Personal [hide]
Description: She does not wear sleeves and tends to eschew shirts when she can avoid it. She is bristling with hidden weapons, mostly hand crossbows and bastard swords. She has dyed her greying brown hair a little too much giving a sharp brown color. Her brown unseeing eyes seem to look past you.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. She moved out west to avoid the crime she committed. She came across an abandoned tomb where she found a relic that called out to her. After picking it up she was cursed by unlife.
Motivation: She has passion for adventuring and risk.
Ideals: Joker. Flaws: Disease, Insomniac. Bonds: Criminal record, Adventurer. Occupation: Mason
Voice: Sleepy voice
Attributes [hide]
Small (3'0") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 12 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 18 (+4) | 11 (+0) | 12 (+1) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 1 Masterwork Common Melee.
Theriatis Xiloscient, Male Half-Elf [Permalink]
Personal [hide]
Description: He is typically in his Bookbinder uniform. He carries a battered warhammer and tarnished shield as well. He sports a flattop hair cut. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He is business-like. He takes instructions and follows them to the letter. He receives visions of the future at random moments
History: He is the product a well kept family trust fund and as such has never really known need. Like his father and his brother before him, after school he went straight into learning to become a Bookbinder. He became a Bookbinder soon after.
Motivation: Expand his business.
Ideals: Fighting, Professionalism, Gifted. Bonds: Job, Rich. Occupation: Bookbinder
Voice: Mousy voice
Attributes [hide]
Medium (5'9") Half-Elf, Neutral Good (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 12 (+1) | 12 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Infernal
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 80 pp.
Rolf Emsworth, Male Human [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His moppish auburn hair is in a traditional bowl cut. He has gleaming, smiling violet eyes.
Personality: Rolf is depressed about a lot of things. He tends to be a nihilist. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Rolf was born the youngest of three triplets. Rolf liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has since lost track of the people in his past.
Motivation: Marry his sister to traveling adventurers; and wants to raise his children well
Flaws: Ugly, Depressed, Impulsive. Bonds: Family, Nature. Occupation: Animal Trainer
Voice: High pitched and raspy
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 14 (+2) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Celestial, Infernal, Terran
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +5
Possessions: 80 gp. Sard (30 gp).
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Their contribution stands as a beacon of hope for all adventurers!
