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NPC Generator

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Advanced [show]


Syllin Hildenman, Female Half-Elf [Permalink]

Personal [hide]

Description: She stands about 5'3" and very much looks the part of a Adventurer. Her right hand appears badly burned and disfigured. Her hair is chestnut and very short. She wears round tiny glasses practically rammed into her face.

Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. The war was a terrible time for her, and Syllin does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: Born in the west to a Adventurer, Syllin learned a great deal about her mother's area of expertise. She was an apprentice working in her mother's forge. She became a Adventurer soon after.

Motivation: Sabotage a competitor.

Flaws: Depressed. Bonds: Job, Attractive, Military. Occupation: Adventurer

Voice: Raspy

Attributes [hide]

Syllin Hildenman, Female Half-Elf Adept 2
Medium (5'3") Half-Elf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)14 (+2) 9 (-1)9 (-1)
Skills Performance +1, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Elven, Aquan, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1100 sp. 1 Masterwork Common Melee.


Social Check DCs


Fenriz Excellence, Male Tiefling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears an entirely black suit with brown socks and a vest with buckled shoes. He wears a colorful flower in his dark red hair. His white eyes dart around the room hyper actively observing anyone and anything.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is a great chef.

History: Fenriz hails from a village terrorized by dire rats. In his 17th year, his parents were killed by a dire rats raid, leaving Fenriz alone in the world. After a stint in an orphanage, he was adopted. He was granted necromantic powers by his dying brother.

Motivation: Many dire rats want him driven away.

Ideals: Athletic, Impeccable, Gifted. Bonds: Attractive, Enemies. Occupation: Dyer

Voice: Speaks in third person

Attributes [hide]

Fenriz Excellence, Male Tiefling Adept 1
Medium (6'3") Tiefling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)14 (+2) 11 (+0)18 (+4)
Skills Acrobatics +5, Deception +6
Senses Passive Perception 10
Languages Common, Dwarven, Terran
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 100 sp.


Social Check DCs


Maynild Bentham, Female Human [Permalink]

Personal [hide]

Description: She wears a brown cloak and cross-gartered red stockings. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her head has been shaved. She has blue eyes and a brown hat with a red feather.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. The war was a terrible time for her, and Maynild does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: She was raised in a white middle class family as the only child. Her father was a soldier and died while she was still young. Maynild was left her father's suit of armor and trained in its use and care. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: To find somewhere to settle down; and she wants nothing more than to rejoin the army

Flaws: Ugly, Antagonistic, Depressed, Mundane. Bonds: Military. Occupation: Farmer

Voice: Hard of hearing, loud

Attributes [hide]

Maynild Bentham, Female Human Expert 1
Medium (5'4") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 9 (-1)12 (+1) 15 (+2)9 (-1)
Skills Nature +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 40 gp.


Social Check DCs


Arnold Wilmont, Male Half-Elf [Permalink]

Personal [hide]

Description: 5'8" and muscular, this western man wears dull yellow sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bastard sword, just in case. He wears a colorful flower in his red hair. He wears a mask on his face.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Arnold was born the youngest of three triplets. Like his father and his sister before him, after school he went straight into learning to become a Herbalist. Due to his spouse's obsession with being a Roofer they were divorced and he won custody of their son. He worked as a Herbalist, and he later adopted a second son.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Athletic, Optimist. Bonds: Attractive, Job, Family. Occupation: Herbalist

Voice: pre-pubescent

Attributes [hide]

Arnold Wilmont, Male Half-Elf Ranger 1
Medium (5'8") Half-Elf, True Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 16 (+3)12 (+1) 12 (+1)11 (+0)
Skills Deception +2, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Draconic
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 700 sp.


Social Check DCs


Korag Graham, Male Half-Orc [Permalink]

Personal [hide]

Description: An older man who prefers to wear flannel, he is not a threatening figure. His Stetson hat is riddled with cuts and holes. His eyes are a pleasant gray.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born the only child of a wealthy merchant. He married young, but lost his spouse to goblins. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it.

Ideals: Philantrophist, Entrepeneur. Flaws: Ugly, Depressed. Bonds: Enemies. Occupation: Merchant

Voice: Speaks with back of mouth

Attributes [hide]

Korag Graham, Male Half-Orc Commoner 2
Medium (6'10") Half-Orc, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 12 (+1)13 (+1) 13 (+1)11 (+0)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Orc, Elven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: Just what you see.


Social Check DCs

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