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NPC Generator

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Advanced [show]


Dustin Lester, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a grey costume with the symbols of luck on his torso. His head has been shaved. He wears large thick round spectacles.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Dustin was born into a poor family. Growing up, he dreamt of becoming a Ranger, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Ranger in service of a powerful lord somewhere. While studying, he fell in love. They married and had a daughter. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greatsword.

Motivation: He desires power and/or immortality; and meet up once more with his childhood friend

Ideals: Impeccable. Flaws: Ugly. Bonds: Adventurer, Poor, In love. Occupation: Laborer

Voice: Spits and sputters

Attributes [hide]

Dustin Lester, Male Human Ranger 1
Medium (5'2") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)11 (+0) 14 (+2)11 (+0)
Skills Insight +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 500 sp.


Social Check DCs


Jak Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is dark but he possesses many tan ritualistic tattoos. He is wearing a tight white one piece outfit complete with pants, hood, and a cape. His golden hair is lengthy and is close to two feet long. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He also has developed a complete distrust of the Fisher profession.

History: Jak hails from a village terrorized by gnolls. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature quarterstaff.

Motivation: To be a Fisher again; and a deep hatred of gnolls

Flaws: Disease. Bonds: Attractive, Job, Enemies, Adventurer. Occupation: Priest

Voice: German accent

Attributes [hide]

Jak Stoutman, Male Halfling Monk 1
Small (2'10") Halfling, True Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)11 (+0) 13 (+1)16 (+3)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 10 pp.


Social Check DCs


Arannis Samuel, Male Half-Elf [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep yellow leather and dull tan iron scale mail. He is physically well-built. His red hair is braided into rings. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: From birth he was tutored by a cruel and relentless mentor. He was an apprentice working in his father's forge. He has achieved small success as a Mayor.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has comitted a past crime that haunts him to this day

Ideals: Justice. Flaws: Antagonistic. Bonds: Mentor, Job, Criminal record. Occupation: Mayor

Voice: Draws out vowels

Attributes [hide]

Arannis Samuel, Male Half-Elf Ranger 2
Medium (4'11") Half-Elf, True Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)14 (+2) 15 (+2)14 (+2)
Skills History +4, Perception +4
Senses Passive Perception 14
Languages Common, Elven, Abyssal, Halfling
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 280 gp. 1 Alchemist’s fire.


Social Check DCs


Dain Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a grey collared shirt and green pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. His hair is always cut to a buzz. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He is almost excessively polite to everyone, even when angry. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Dain was raised in a hard working conservative environment. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He then took over the family business and is one of the better Priest for hire.

Motivation: A need for knowledge about a nearby landmark; and sabotage a competitor

Flaws: Shy, Impulsive. Bonds: Job, Family, Adventurer. Occupation: Priest

Voice: Speaks with a cold

Attributes [hide]

Dain Dankil, Male Dwarf Adept 2
Medium (4'5") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 10 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)14 (+2) 16 (+3)11 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 13
Languages Common, Dwarven, Draconic, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 70 pp. 1 Antitoxin.


Social Check DCs


Joan Watson, Female Half-Elf [Permalink]

Personal [hide]

Description: Her skin is bronze and flawless. She prefers to wear flannel. She is an epitome of beauty. Her hair is silver and curly. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Wants to open a new tavern; and several ex partners dislike her way of doing things and want revenge

Ideals: Passionate. Bonds: Attractive, Enemies, Religious, Job. Occupation: Detective

Voice: German accent

Attributes [hide]

Joan Watson, Female Half-Elf Cleric 3
Medium (5'2") Half-Elf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)14 (+2) 16 (+3)9 (-1)
Skills Perception +5, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Elven, Halfling, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 400 gp. Aquamarine (400 gp). 1 Masterwork studded leather. 1 Half-Plate. 1 Chain shirt.


Social Check DCs

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