Ernest Woodhouse, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears violet painted combat armor at almost all times. He carries with him a set of tridents on his belt, each one with a topaz on the hilt. His head has been shaved. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. In his 17th year, his parents were killed by a dire rats raid, leaving Ernest alone in the world. After a stint in an orphanage, he was adopted. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ernest fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Ugly. Bonds: Enemies, Military. Occupation: Sage
Voice: American accent
Attributes [hide]
Medium (5'11") Half-Elf, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 22 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 13 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Halfling
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Urshar Strongheart, Female Dwarf [Permalink]
Personal [hide]
Description: She dresses like a well dressed Architect does. With bright auburn hair. Her thin eyebrows rest above her beady violet eyes.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: Born in the east to a Architect, Urshar learned a great deal about her father's area of expertise. Her first spouse was a Doctor, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Further expansion of business.
Flaws: Ugly, Antagonistic. Bonds: Job, In love, Family. Occupation: Architect
Voice: German accent
Attributes [hide]
Medium (3'9") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 16 (+3) | 12 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Aquan
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 170 gp. Carnelian (80 gp). Banded agate (9 gp). Pink pearl (80 gp). 1 Climber’s kit.
Heward Graeme, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears rags and sports a simple walking cane. He has wavy silver hair. His eyes are violet and catlike.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He believes the world needs to unite to get rid of dire rats once and for all.
History: He was born to loving parents in a slum to the east. He moved from fad to fad and when he turned 15 he discovered music. By chance he met his brother recently and the two have been together since.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Artistic. Bonds: Poor, Guardian, Enemies, Family. Occupation: Cartwright
Voice: Stutters
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 17 (+3) | 13 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 150 gp.
Nora Shadowquick, Female Halfling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears a white Stetson hat and white clothes. With wild auburn hair. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: Nora speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is a bit of a xeno-phobe, disliking non-Halflings.
History: Born in the south to a Barkeep, Nora learned a great deal about her father's area of expertise. A freak accident while working with her Mortician father left her crippled. She now owns her own business.
Motivation: To get a good night's sleep; and sabotage a competitor
Ideals: Impeccable. Flaws: Addict, Racist, Disease, Insomniac. Bonds: Job. Occupation: Barkeep
Voice: Booming voice
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 16 (+3) | 16 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Halfling, Terran, Gnoll, Orc
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30 pp. 1 Darkwood Buckler.
Mastema Laughter, Female Tiefling [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She is constantly adorned with expensive silk clothing, often dyed in bright green and tan, and wears rings and necklaces with large, colorful gems. She keeps her dark red hair in a flapper bob. She has a tattooed face.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Born in a small village she learned the ways of the warrior from her mother. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Money/treasure; and she has money and likes to spend it
Ideals: Fighting. Flaws: Sensitive, PTSD, Shy. Bonds: Rich, Nature. Occupation: Brewer
Voice: Aggressive tone
Attributes [hide]
Medium (5'8") Tiefling, Chaotic Good (CR 3)
Armor Class 10
Hit Points 26 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 16 (+3) | 19 (+4) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Orc, Terran, Abyssal, Goblin
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 100 gp.
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