Ida Preston, Female Human [Permalink]
Personal [hide]
Description: This woman is very fat, and prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She has a very tight haircut. Her brown eyes dart around the room hyper actively observing anyone and anything.
Personality: While she acts the brute, she is far gentler than she would appear. She is harsh and unforgiving.
History: Ida hails from a village terrorized by illithids. In her 18th year, her parents were killed by a illithids raid, leaving Ida alone in the world. After a stint in an orphanage, she was adopted. She has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: She wants revenge against illithids; and many illithids want her driven away
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Rich, Enemies, Criminal record. Occupation: Jeweler
Voice: Slow speaker
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 16 (+3) | 9 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 300 sp.
Igden Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. His attire stands in sharp contrast to his longsword, which is beautifully polished and possesses an ornate carving of a butterfly on it. His long silver hair reaches down to his waist. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is obsessed with finding treasure.
History: He was born the only child of a wealthy merchant. He found a children's book about a Gnome Ranger who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He's looking for his big break; and he wants to meet his childhood hero
Ideals: Entrepeneur. Flaws: Insomniac. Bonds: Attractive, Adventurer, Immigrant. Occupation: Slave Trader
Voice: Pronounces O like U
Attributes [hide]
Small (3'8") Gnome, Neutral Evil (CR 3)
Armor Class 13
Hit Points 28 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 15 (+2) | 13 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Draconic
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Art Of Clay, Female Tabaxi [Permalink]
Personal [hide]
Description: This northern woman is abnormally tall. She wears rags and sports a simple walking cane. Her whole body is exceptionally muscular. She has done her best to style her yellow fur to look like a famous performer. Her face is scarred and worn.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born to a poor family in the city she treasured whatever gifts she got. Art was born on a far northern forest where she grew up under the tutelage of her father, an expert Healer. She moves from town to town, unable to find a place to settle.
Motivation: To share knowledge with the world; and revenge
Ideals: Extrovert, Logical. Flaws: Ugly, Disease. Bonds: Poor, Immigrant. Occupation: Healer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Good (CR 5)
Armor Class 11
Hit Points 25 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 12 (+1) | 13 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 | 0 |
Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item.
Enialis Fasharash, Male Elf [Permalink]
Personal [hide]
Description: He dresses well, wearing tan shirts, loose pants, and blazers most of the time. He carries a battered morningstar and tarnished dagger as well. He wears his red hair up. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is almost excessively polite to everyone, even when angry. He has a small toy that he constantly fidgets with.
History: Enialis was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to get a good night's sleep
Ideals: Fighting. Flaws: Insomniac, Shy, Addict. Bonds: Attractive. Occupation: Ruler
Voice: Creaky witch voice
Attributes [hide]
Medium (5'0") Elf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 20 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 14 (+2) | 9 (-1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +6 / 1d6+4, Ranged +5 / 1d6+3, Grapple +4
Possessions: 300 gp.
Lone On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: A 6'3" southern man, he wears a shirt that is too small, which lets his gut show, with a ratty pastel coat over it. His yellow fur is knotted and matted. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: Stoic and calm, he prefers to meditate than take action. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was raised in a plains tribe. After coming to the age of reason, Lone took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To prove his worth to the world.
Ideals: Disciplined, Gifted. Flaws: Ugly, Impulsive. Bonds: Nature. Occupation: Bricklayer
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'3") Tabaxi, Lawful Good (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 10 (+0) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 60 gp.
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Their contribution stands as a beacon of hope for all adventurers!