Nedda Wildheart, Female Halfling [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 2'8" and tends to wear a large red jacket. She has done her best to style her brown hair to look like a famous performer. Her otherwise smooth face is marked with small tiny scars.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: Nedda lived on a farm with her mother, near the main road leading to a nearby town. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and to unite with her brother
Flaws: Antagonistic, Fearful, Shy. Bonds: Family, Debt. Occupation: Mercenary
Voice: Deep voice with rolling R's
Attributes [hide]
Small (2'8") Halfling, Lawful Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Goblin
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 600 sp.
Einkil Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses well, wearing brown shirts, loose pants, and blazers most of the time. He has a small bristly mustache and wavy black hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is a bit of a xeno-phobe, disliking non-Dwarves.
History: Born in the north to a Mercenary, Einkil learned a great deal about his mother's area of expertise. His martial abilities were realized during a raid on his village. He has drifted from career to career and currently works as a Mercenary.
Motivation: Dwarven compassion.
Ideals: Gifted. Flaws: Antagonistic, Racist. Bonds: Attractive, Job. Occupation: Mercenary
Voice: Boston accent
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 23 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 17 (+3) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Aquan
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +2
Possessions: 270 gp.
Elegant In Shadow, Female Tabaxi [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking eastern young adult. She is well dressed, but even with her fine clothing she looks run-down. Beneath her clothing is a huge mess of scar tissue. Her yellow fur is slicked back into a classic pompadour. Her eyes are a pleasant green.
Personality: She is a Architect first and foremost. She believes firmly that knowledge should be universal. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born in the east to a Architect, Elegant learned a great deal about her father's area of expertise. A gifted student she started as a Shepherd, but she got bored and became a Architect. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Sabotage a competitor; and she has money and likes to spend it
Ideals: Logical. Bonds: Slave, Job, Adventurer, Rich. Occupation: Architect
Voice: Uses sign language
Attributes [hide]
Medium (4'7") Tabaxi, Lawful Neutral (CR 1)
Armor Class 15
Hit Points 12 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 20 (+5) | 11 (+0) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Auran, Ignan
Attacks Melee +6 / 1d4+4, Ranged +7 / 1d4+5, Grapple +5
Possessions: 500 sp. 4 Holy water.
Crampernap Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: This man is wearing a perfectly clean shirt and pair of pants. He is muscular with a powerful set of arms. He wears his silver hair up. His blue eyes have a joyful gleam in them most of the time.
Personality: He will rave to anyone who will listen. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Sold as a small child to a necromancer, Crampernap was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. After coming to the age of reason, Crampernap took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted druidic powers by his dying sister.
Motivation: To end his boredom; and he seems to be bored by most things
Ideals: Gifted. Flaws: Insane, Fearful, Mundane. Bonds: Attractive, Mentor. Occupation: Soapmaker
Voice: Hollow voice
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 3)
Armor Class 12
Hit Points 13 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
Possessions: Just what you see.
Guy Watson, Male Half-Elf [Permalink]
Personal [hide]
Description: This man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is muscular with a powerful set of arms. His golden hair is cut short. He has a dull look in his brown eyes.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He has been a successful dealer in antiques buying low and selling high.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Entrepeneur. Flaws: Ugly, Forgetful. Bonds: Religious, Mentor. Occupation: Architect
Voice: Excited and jittery
Attributes [hide]
Medium (5'11") Half-Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 12 (+1) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 140 gp.
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