Barendd Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: Standing 4'3", this man wears a faded coat and loose pants complete with wide-brimmed hat. He sports a flattop hair cut. His thin eyebrows rest above his beady brown eyes.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was taken from his home at a very young age. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To end his boredom.
Ideals: Gifted. Flaws: Ugly, Mundane, Shy. Bonds: Slave. Occupation: Seamstress
Voice: High pitched, excited
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 19 (+4) | 17 (+3) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Gnoll, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 6000 cp. Red-brown spinel (40 gp). 1 Masterwork Common Melee.
Glim Nackle, Male Gnome [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a lot of dark rich colors, with gold accents. His red hair is knotted and matted. His violet eyes dart from person to person to random spaces in the air.
Personality: He is a hateful person. He taunts others and blames them for his problems. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hasn't been sleeping well lately.
Motivation: He wants nothing more than to rejoin the army; and to get a good night's sleep
Flaws: Antagonistic, Disease, Insomniac. Bonds: Attractive, Military. Occupation: Bowyer
Voice: Dutch accent
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 14 (+2) | 17 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Dwarven, Sylvan, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40 gp.
Naal Othronus, Male Elf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he tends to wear a tan poncho over his likewise colored trousers and shirt. His silver hair is greying along the sides and has receded to reveal a widow's peak. He has gleaming, smiling violet eyes.
Personality: He is very quiet and rarely speaks above a whisper. Flattery will make him almost putty in your hands.
History: He is a Lamia in disguise. His childhood dream was to be a Interpreter, but he was a colossal failure. He has drifted from career to career and currently works as a Unemployed.
Motivation: A need for knowledge about a nearby landmark.
Flaws: Shy, Selfish. Bonds: Adventurer, Job. Occupation: Unemployed
Voice: Aggressive tone
Attributes [hide]
Medium (5'1") Elf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 9 (-1) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 120 gp. 1 Silk rope.
Cressel Panic, Male Tiefling [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a black armored body suit, with a simple yellow line shooting up and back down. His black hair is matted, messy, and big. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is obsessed with a lost civilization.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.
Motivation: To reunite with his old friends.
Flaws: Ugly, Insomniac, Antagonistic. Bonds: Adventurer. Occupation: Mortician
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'11") Tiefling, Neutral Good (CR 3)
Armor Class 13
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 12 (+1) | 17 (+3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Aquan, Giant, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. 1 Half-Plate. 1 Darkwood Shield.
Aramil Hanali, Male Elf [Permalink]
Personal [hide]
Description: He prefers to wear tan pants and tee shirts. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has wavy white hair. His fierce blue eyes like to dwell on things.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Aramil was raised in a hard working conservative environment. A gifted student he started as a Gardener, but he got bored and became a Healer. Days after completing his studies, news broke out that his hometown was attacked by brigands. Aramil was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.
Motivation: Many brigands want him driven away.
Bonds: Attractive, Family, Job, Enemies. Occupation: Healer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'7") Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 11 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 13 (+1) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 400 gp.
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