Gûnd Darby, Male Half-Orc [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He wears silk and lounges about seductively. His whole body is exceptionally muscular. He has a very tight haircut. His amber eyes lackadaisically let the world flow into them.
Personality: Gûnd speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born several months after his mother was called into army service. He found a children's book about a Half-Orc Rogue who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Impeccable. Bonds: Attractive, Immigrant, Adventurer, Military. Occupation: Butcher
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'5") Half-Orc, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 10 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 16 (+3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Halfling, Druidic, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 40 gp. 1 Half-Plate.
Gilthur Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: This malnourished man wears grey leather gloves, a grey jacket, and tight pants. He has styled his black hair well, parting it to the right. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: He is witty, but his monotone delivery comes off as unnerving Gilthur is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Born to a poor family in the city he treasured whatever gifts he got. As a young adult he joined a group advocating for an improvement in Dwarven conditions. Due to his spouse's obsession with being a Dyer they were divorced and he won custody of their daughter. He worked as a Cartwright, and he later adopted a second daughter.
Motivation: A strong sense of loyalty to Halfling people; and an old rival family wants him found
Ideals: Joker. Flaws: Ugly, Racist. Bonds: Poor, Family. Occupation: Cartwright
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 17 (+3) | 8 (-1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: Silver chalice with lapis lazuli gems (110 gp).
Zykroff Tiammanthyllish, Female Dragonborn [Permalink]
Personal [hide]
Description: This tall, slender woman wears a fine chain shirt which she covers with green colored cloaks and clothing. Her green crest is knotted and matted. She has gleaming, smiling gold eyes.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Flattery will make her almost putty in your hands.
History: Zykroff was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. When money was particularly tight she was walking through alleys when she overheard a Shoemaker hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature dagger.
Motivation: She's looking for her big break.
Flaws: Antagonistic, Selfish. Bonds: Poor, Adventurer. Occupation: Shoemaker
Voice: Squeaky
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 16 (+3) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Infernal, Draconic
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 400 sp.
Cloak Blossom, Female Tabaxi [Permalink]
Personal [hide]
Description: This western woman is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her clothes are grease stained in places. Her gray fur is unkempt and raggedy. She has amber eyes.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: Cloak was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Because her father participated in the massacre of their homeland, brigands burned their ranch to the ground and forced them out. She was preparing to flee to the west, but the outbreak of war prevented her and her mother from journeying west to reunite her family. She has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: Someone believes her a fraud.
Flaws: Ugly, Sensitive. Bonds: Poor, Immigrant, Enemies. Occupation: Performer
Voice: Can't modulate volume
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 22 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 16 (+3) | 9 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp. Citrine (80 gp). Aquamarine (200 gp). Red garnet (60 gp).
Zagga Chester, Female Half-Orc [Permalink]
Personal [hide]
Description: She is dressed in a clean white cloak covering her clean studded leather. She is portly but not overly obese. Her hair is golden, silky, and of moderate length. She has gray eyes and a white hat with a violet feather.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is harsh and unforgiving.
History: Raised by wardens she was only a novice when giants swooped upon their monastery and killed most of the order. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Detective work with an outfit from a few towns over. Detective work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has worked as a Detective like her mother before her.
Motivation: Revenge; and expand her business
Flaws: Antagonistic. Bonds: Attractive, Job, Religious, Enemies. Occupation: Detective
Voice: Irish accent
Attributes [hide]
Medium (6'2") Half-Orc, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 11 (+0) | 16 (+3) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Aquan, Ignan, Gnome
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
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