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Advanced [show]


Marastyr Graybeard, Female Dwarf [Permalink]

Personal [hide]

Description: She prefers to wear flannel. Her skin is fair and her fingers are delicate and long. Her auburn hair is greasy and uncared for. Her face is covered beneath a completely black helmet.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. Animals are drawn to her, and she is able to talk to them.

History: From birth she was tutored by a cruel and relentless mentor. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Priest work with an outfit from a few towns over. Priest work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has set out to sabotage the competition.

Motivation: Balancing her hectic life and new Priest responsibilities is difficult; and sabotage a competitor

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Mentor. Occupation: Priest

Voice: Speaks through clenched teeth

Attributes [hide]

Marastyr Graybeard, Female Dwarf Commoner 2
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)15 (+2) 11 (+0)12 (+1)
Skills Animal Handling +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Dwarven, Auran, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 1400 sp.


Social Check DCs


Gaaki Milton, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears a robe, a symbol of the four houses of cards around her neck, and a longbow on her belt. She is bald on top and has large chestnut tufts of hair around her ears. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She receives visions of the future at random moments

History: When she was but 3 years old her parents immigrated from the west. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Optimist, Gifted. Flaws: Ugly. Bonds: Immigrant. Occupation: Map Maker

Voice: Sighs a lot, exhausted

Attributes [hide]

Gaaki Milton, Female Half-Orc Adept 2
Medium (5'6") Half-Orc, Neutral Evil (CR 2)
Armor Class 10
Hit Points 15 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 15 (+2)13 (+1) 10 (+0)12 (+1)
Skills Deception +3, Investigation +3
Senses Passive Perception 10
Languages Common, Orc, Elven
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 110 gp.


Social Check DCs


Trail Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a worn and beaten armor. His black fur, when down, is lengthy. He tend to wears goggles to shield his eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a logical person and will generally grow upset if things defy logic and science.

History: When he was but 4 years old his parents immigrated from the east. His mother was a soldier and died while he was still young. Trail was left his mother's suit of armor and trained in its use and care. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is terrified, and will act out of fear; and he wants nothing more than to rejoin the army

Ideals: Joker, Logical. Flaws: Fearful. Bonds: Immigrant, Military. Occupation: Butcher

Voice: Creaky witch voice

Attributes [hide]

Trail Of Ale, Male Tabaxi Warrior 2
Medium (5'4") Tabaxi, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 10 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 9 (-1)12 (+1) 12 (+1)11 (+0)
Skills Arcana +3, Religion +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 1000 sp.


Social Check DCs


Rosalind Deighton, Female Human [Permalink]

Personal [hide]

Description: She stands about 5'8" and wears a grey coat over a black low-cut shirt, and a deerstalker hat upon her head. Her right leg appears badly burned and disfigured. Her long black hair reaches down to her waist. Her thin eyebrows rest above her beady hazel eyes.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. Animals are drawn to her, and she is able to talk to them.

History: She was born the only child of a wealthy merchant. Brilliant and gifted she never wanted to apply herself. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: She feels kind of lost in life; and retire the richest woman in the east

Ideals: Gifted, Entrepeneur. Flaws: Ugly, Depressed. Occupation: Seamstress

Voice: Pirate accent

Attributes [hide]

Rosalind Deighton, Female Human Bard 1
Medium (5'8") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)14 (+2) 11 (+0)10 (+0)
Skills Perception +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Orc, Giant
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1220000

Possessions: 140 gp.


Social Check DCs


Traulam Floshem, Female Half-Elf [Permalink]

Personal [hide]

Description: She does not wear sleeves and tends to eschew shirts when she can avoid it. Her skin is fair and her fingers are delicate and long. With bright auburn hair. She is very pretty but has cold, dead eyes.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She always tries to repair and not replace. It was this mentality that drove her into the Mercenary business.

History: Raised by wardens she was only a novice when giants swooped upon their monastery and killed most of the order. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Her religion dominates her actions.

Ideals: Persistence. Flaws: Shy. Bonds: Attractive, Religious, Enemies. Occupation: Mercenary

Voice: Sleepy voice

Attributes [hide]

Traulam Floshem, Female Half-Elf Cleric 2
Medium (4'7") Half-Elf, True Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)14 (+2) 17 (+3)18 (+4)
Skills History +4, Religion +4
Senses Passive Perception 13
Languages Common, Elven, Gnoll, Halfling
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342000000

Possessions: 1600 sp.


Social Check DCs

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