Azza Wit, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she prefers to wear green clothing when she does not wear armor. Her red hair is lengthy. Her white eyes are slightly larger than normal.
Personality: Azza hangs on like a leech to those who appreciate her. It was this clingy personality that held back her dancing career. She does not believe in violence as a means to an end. She is a dedicated Laborer but believes her peers are too gung-ho.
History: She comes from a rich eastern family. She struck it rich when she found rare goods in large quantities. Recently she has begun working with bootleggers and crooks.
Motivation: She is greedy.
Ideals: Artistic, Pacifist. Bonds: Rich, Criminal record. Occupation: Laborer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'4") Tiefling, True Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 15 (+2) | 14 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Ignan, Elven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 200 gp.
Quillathe Paxton, Female Half-Elf [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She wears rags and sports a simple walking cane. She has a long blonde ponytail with little hanging trinkets. Her face is covered beneath a completely black helmet.
Personality: She is witty, but her monotone delivery comes off as unnerving She also has developed a complete distrust of the Merchant profession.
History: Born in the south her family was never financially stable. She found a children's book about a Half-Elf Warrior who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She ran away from her former home and has been making her living as a Engraver for the past few years.
Motivation: She has passion for adventuring and risk.
Ideals: Joker. Bonds: Poor, Attractive, Job, Adventurer. Occupation: Engraver
Voice: Slurs words
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Aquan, Draconic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 140 gp. Coral (70 gp).
Three Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears skinny pants and wears a pastel and black robe with the hood down. His red fur is kept up in a ponytail inside a feathered hat. His eyes are amber.
Personality: Three wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... He is able to make almost anything out of random pieces of junk.
History: He got into the Adventurer business at a young age. He helped his father out around the business and became quite the natural. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is wracked by social anxiety; and expand his business
Ideals: Disciplined, Gifted. Flaws: Fearful. Bonds: Job, Nature. Occupation: Adventurer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'5") Tabaxi, Lawful Good (CR 3)
Armor Class 10
Hit Points 17 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 16 (+3) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 2900 sp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.
Shamil Fiddlefen, Female Gnome [Permalink]
Personal [hide]
Description: This woman is very fat, and wears a robe, a symbol of the sun god around her neck, and a pickaxe on her belt. She has styled her chestnut hair well, parting it to the left. Her ears are large.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She enjoys reading and quiet.
History: Born in a small village she learned the ways of the warrior from her father. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Shamil fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To share knowledge with the world; and she is not mentally stable, and does not behave rationally
Ideals: Fighting, Joker, Logical. Flaws: Ugly, Insane. Occupation: Servant
Voice: Jamaican accent
Attributes [hide]
Small (3'0") Gnome, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 12 (+1) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 40 gp.
William Tinley, Male Human [Permalink]
Personal [hide]
Description: He wears grey leather gloves, a grey jacket, and tight pants. He is bristling with hidden weapons, mostly swords and ceremonial daggers. His silver hair is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: His parents moved while he was still in utero so he is the first generation to be born here. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Carter. Being a Carter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: To find somewhere to settle down; and he seems to be bored by most things
Flaws: Insomniac, Mundane. Bonds: Criminal record, Job, Immigrant. Occupation: Carter
Voice: Strong lisp
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 12 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 18 (+4) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnoll, Druidic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 300 sp. 1 Banded mail.
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