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NPC Generator

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Advanced [show]


Quelenna Horineth, Female Elf [Permalink]

Personal [hide]

Description: An older woman who prefers to wear fine silks, though has several suits of combat armor for her hunting needs, she is not a threatening figure. She wears a wide-brimmed hat to cover her moderate length red hair. Her green eyes dart from person to person.

Personality: Quelenna is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: Sold as a small child to a wizard, Quelenna was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She has a rivalry with the Church that dominates her actions; and she has money and likes to spend it

Ideals: Extrovert. Bonds: Rich, Job, Mentor, Family, Religious. Occupation: Bounty Hunter

Voice: Speaks with squeezed throat

Attributes [hide]

Quelenna Horineth, Female Elf Warlock 2
Medium (5'3") Elf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 9 (-1)15 (+2) 11 (+0)12 (+1)
Skills Performance +3, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Elven, Gnoll, Orc
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12220000

Possessions: Just what you see.


Social Check DCs


Bethrynna Larson, Female Half-Elf [Permalink]

Personal [hide]

Description: This eastern woman is abnormally tall. She is dressed in a clean yellow cloak covering her clean studded leather. Her whole body is exceptionally muscular. Her hair is long and brown with streaks of auburn, and is pulled back with small yellow clips. Her gray eyes lackadaisically let the world flow into them.

Personality: She has always had a great fascination with Tabaxi culture. She is underhanded and not above using her wealth and body to get others to do her bidding.

History: She comes from a rich eastern family. Brilliant and gifted she never wanted to apply herself. She now mingles about in high society.

Motivation: She is greedy.

Ideals: Gifted. Flaws: Racist. Bonds: Immigrant, Attractive, Rich. Occupation: Bounty Hunter

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Bethrynna Larson, Female Half-Elf Expert 4
Medium (5'4") Half-Elf, Chaotic Good (CR 4)
Armor Class 11
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)10 (+0) 14 (+2)15 (+2)
Skills Insight +4, Investigation +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Flame In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She prefers to wear brown clothing when she does not wear armor. She wears her red fur down. She is very pretty but has cold, dead eyes.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is able to fit into much smaller and tighter spaces than normal.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She has set out to sabotage the competition.

Motivation: She is unsatisfied with her job; and expand her business

Ideals: Philantrophist, Gifted. Bonds: Poor, Attractive, Criminal record, Job. Occupation: Ruler

Voice: Speaks with a cold

Attributes [hide]

Flame In the Wind, Female Tabaxi Druid 4
Medium (6'2") Tabaxi, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 16 (+3)13 (+1) 9 (-1)15 (+2)
Skills Religion +3, Sleight of Hand +6
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp. Tiger eye turquoise (16 gp). Azurite (16 gp). Alexandrite (700 gp). Alexandrite (700 gp). 1 Minor magic item.


Social Check DCs


Sun Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is wearing the road beaten gear of a warrior. He keeps his long beige fur kept up in a rat tail. He is baby faced.

Personality: Sun is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He uses divination through singing.

History: He was born in the north, but his parents moved at a very young age to the south. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Marry his brother to traveling adventurers; and to unite with his brother

Ideals: Fighting, Extrovert, Gifted. Flaws: Mundane. Bonds: Immigrant, Family. Occupation: Scribe

Voice: Whispers

Attributes [hide]

Sun Of Clay, Male Tabaxi Warrior 3
Medium (6'2") Tabaxi, Neutral Good (CR 3)
Armor Class 14
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 13 (+1)10 (+0) 8 (-1)13 (+1)
Skills Persuasion +3, Sleight of Hand +6
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 14000 cp.


Social Check DCs


Morkral Rubyeye, Male Dwarf [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He is dressed in a clean grey cloak covering his clean studded leather. He wears his white hair up. His eyes are amber.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Morkral is combative with any and all who dare try his patience in the slightest.

History: He was always a brilliant, if unscrupulous mind. He made a point of taking high paying jobs and getting most of it up front. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To share knowledge with the world; and marry his brother to traveling adventurers

Ideals: Athletic, Justice, Logical. Flaws: Ugly, Insane. Occupation: Dilettante

Voice: Raspy

Attributes [hide]

Morkral Rubyeye, Male Dwarf Wizard 2
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 17 (+3)10 (+0) 13 (+1)14 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 1700 sp.


Social Check DCs

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