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Advanced [show]


Everard Sharps, Male Human [Permalink]

Personal [hide]

Description: This man wears just a brown suit, and sports empty pouches on his belt. He keeps his auburn hair in a flapper bob. He has several tiny amethyst earrings on each ear.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: The child of a Detective, who enjoyed hunting, Everard was taken on many hunting expeditions. His mother had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: To unite with his brother.

Ideals: Philantrophist. Flaws: Shy. Bonds: Rich, Nature, Family. Occupation: Seamstress

Voice: Low and grunting

Attributes [hide]

Everard Sharps, Male Human Bard 1
Medium (6'6") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)15 (+2) 11 (+0)12 (+1)
Skills Athletics +4, Deception +3
Senses Passive Perception 10
Languages Common, Abyssal, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12200000

Possessions: 40 pp. Peridot (60 gp). 1 Average lock.


Social Check DCs


Norman Malcolms, Male Half-Elf [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His red hair is matted, messy, and big. His face is scarred and worn.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has a habit of throwing himself into exceedingly dangerous situations.

History: He got into the Tailor business at a young age. His childhood dream was to be a Beggar, but he was a colossal failure. Since then, he has sought to make the best of life.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Ideals: Philantrophist, Optimist. Flaws: Ugly, Impulsive. Bonds: Job, Adventurer. Occupation: Tailor

Voice: Cold and demanding tone

Attributes [hide]

Norman Malcolms, Male Half-Elf Warlock 3
Medium (5'4") Half-Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 10 (+0)16 (+3) 10 (+0)15 (+2)
Skills Investigation +5, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Elven, Gnoll, Goblin, Terran
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132220000

Possessions: Just what you see.


Social Check DCs


Drogo Garrick, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears silk and lounges about seductively. He keeps his auburn hair in a pixie cut. He has a dull look in his gray eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving He has a habit of throwing himself into exceedingly dangerous situations.

History: Born in a small village he learned the ways of the warrior from his father. Cursed with unlife at a very young age, Drogo has worked very hard to control his curse. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Drogo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Joker, Fighting. Flaws: Impulsive, Disease. Bonds: Attractive. Occupation: Server

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Drogo Garrick, Male Human Rogue 1
Medium (6'4") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)13 (+1) 10 (+0)15 (+2)
Skills Medicine +2, Performance +4
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 140 gp. 1 Superior lock.


Social Check DCs


Shax Tragedy, Female Tiefling [Permalink]

Personal [hide]

Description: She prefers to wear black clothing when she does not wear armor. She wears a colorful flower in her dark red hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Shax was raised in a hard working conservative environment. Her parents enrolled her in a Expert school at a young age so that she could practice her druidic talents. She has built up a small fortune and can afford her own way.

Motivation: Wishes to resurrect an old love; and she is greedy

Ideals: Athletic, Gifted. Bonds: Attractive, Job, Rich, In love. Occupation: Brewer

Voice: Sore throat, cough

Attributes [hide]

Shax Tragedy, Female Tiefling Expert 2
Medium (6'0") Tiefling, Chaotic Good (CR 2)
Armor Class 14
Hit Points 9 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 12 (+1)16 (+3) 12 (+1)15 (+2)
Skills Acrobatics +6, Medicine +3
Senses Passive Perception 11
Languages Common, Halfling, Ignan, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +3

Possessions: 50 gp. Freshwater pearl (8 gp).


Social Check DCs


Tricking Of Passion, Female Tabaxi [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right leg, she is typically in her Spy uniform. Her yellow fur is heavily combed to the right. Her hazel unseeing eyes seem to look past you.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Born in the east to a Spy, Tricking learned a great deal about her father's area of expertise. She made a point of taking high paying jobs and getting most of it up front. She came across an abandoned tomb where she found a relic that called out to her. After picking it up she was cursed by a spirit.

Motivation: She is unsatisfied with her job; and she desires power and/or immortality

Ideals: Joker. Flaws: Disease. Bonds: Job, Adventurer. Occupation: Spy

Voice: Uses lots of figures of speech

Attributes [hide]

Tricking Of Passion, Female Tabaxi Commoner 1
Medium (6'1") Tabaxi, Lawful Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)12 (+1) 16 (+3)16 (+3)
Skills Investigation +3, Persuasion +5
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs

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