Ishgha Lindsey, Male Half-Orc [Permalink]
Personal [hide]
Description: This tall, slender man is wearing a tight white one piece outfit complete with pants, hood, and a cape. His hair is red, silky, and of moderate length. His eyes are green and he is always smoking a pipe.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Ishgha hails from a village terrorized by orcs. He was taken from his home at a very young age. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Many orcs want him driven away; and he wants revenge against orcs
Ideals: Joker. Bonds: Attractive, Military, Enemies, Slave. Occupation: Bather
Voice: Speaks in third person
Attributes [hide]
Medium (6'3") Half-Orc, Lawful Good (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 14 (+2) | 6 (-2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
Possessions: 100 sp. 1 Darkwood Buckler.
Sannl Fallack, Female Dwarf [Permalink]
Personal [hide]
Description: This malnourished woman wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her hair is long and auburn with streaks of red, and is pulled back with small grey clips. She wears an eyepatch.
Personality: She hates giants. She views them as having robbed her home of its proper glory. She is a bit of a xeno-phobe, disliking non-Dwarves.
History: She was born to loving parents in a slum to the south. When money was particularly tight she was walking through alleys when she overheard a Body Guard hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sannl fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Retire the richest woman in the south; and several ex partners dislike her way of doing things and want revenge
Ideals: Entrepeneur, Fighting. Flaws: Ugly. Bonds: Poor, Enemies. Occupation: Body Guard
Voice: Farmer accent
Attributes [hide]
Medium (3'11") Dwarf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 14 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Druidic, Giant
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 |
Possessions: Just what you see.
Daar Shestendeliath, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She keeps her gold crest in a flapper bob. She wears crescent spectacles with a black brim.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: She was born the only child of a wealthy merchant. Over the years she perfected her riding and shooting skills. She inherited the family business which she has now maintained for 12 years.
Motivation: Her relatives are trying to arrange a marriage; and to unite with her brother
Ideals: Joker, Entrepeneur. Bonds: Rich, Job, Nature, Family. Occupation: Shepherd
Voice: Shortens vowels
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Evil (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 14 (+2) | 13 (+1) | 10 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4
Possessions: 500 gp. 1 Minor magic item.
Surina Clethtinthiallor, Female Dragonborn [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she dresses in green turtlenecks beneath a grey coat with blue slacks. She wears a deerstalker hat to hide her balding. Her eyes are likewise red. Her teeth are white and perfect.
Personality: She hates gnolls. She views them as having robbed her home of its proper glory. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: Surina was born into a poor family. Growing up, she dreamt of becoming a Commoner, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Commoner in service of a powerful lord somewhere. She found a children's book about a Dragonborn Commoner who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She is searching for what she claims is her rightful reward.
Motivation: A deep hatred of gnolls; and she wants to meet her childhood hero
Flaws: Impulsive. Bonds: Attractive, Enemies, Poor, Adventurer. Occupation: Locksmith
Voice: Sensual and smooth
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 13 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 15 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Sylvan, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 100 gp.
Sun Prim Posies, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears a pastel vest with golden trim over her white shirt. Her grey leather gloves and pants are well-kept, and her pastel boots flare out at the collars. She wears her white fur down. Her fierce hazel eyes like to dwell on things.
Personality: Her tongue was cut out and she uses sign language. She is a font of random trivia from the lore and stories she has discovered
History: Born to a poor family in the city she treasured whatever gifts she got. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: To reunite with her absent father; and an old rival family wants her found
Ideals: Logical. Flaws: Disease. Bonds: Poor, Military, Family. Occupation: Animal Trainer
Voice: Thin and wheezing
Attributes [hide]
Medium (6'2") Tabaxi, Neutral Good (CR 4)
Armor Class 14
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 12 (+1) | 14 (+2) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Infernal, Giant
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +6
Possessions: 13000 cp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
