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Advanced [show]


Jaxi Skaarzborroosh, Female Dragonborn [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right leg, she does not wear sleeves and tends to eschew shirts when she can avoid it. Her scarlet crest is lengthy and is close to two feet long. She tend to wears goggles to shield her eyes.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: When she was but 6 years old her parents immigrated from the north. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She left for the north, certain she would find work there.

Motivation: She loathes her own lifestyle; and she feels kind of lost in life

Flaws: Depressed. Bonds: Religious, Immigrant, Military. Occupation: Miner

Voice: Soft and melodious

Attributes [hide]

Jaxi Skaarzborroosh, Female Dragonborn Warrior 2
Medium (6'5") Dragonborn, Lawful Good (CR 2)
Armor Class 11
Hit Points 12 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)15 (+2) 14 (+2)11 (+0)
Skills Animal Handling +4
Senses Passive Perception 12
Languages Common, Aquan, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 270 gp. 1 Superior lock.


Social Check DCs


Armara Principle, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a black coat over a green low-cut shirt, and a top hat upon her head. Her brown hair is singed and shortened. Her eyes are white and she is always smoking a pipe.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She believes the world needs to unite to get rid of brigands once and for all.

History: She served in the navy to pay for her family's outstanding loans. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Days after completing her studies, news broke out that her hometown was attacked by brigands. Armara was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the brigands.

Motivation: Her name or reputation has been wronged in the past by brigands, and she desires to right it.

Flaws: Ugly, Antagonistic. Bonds: Enemies, Military, Mentor. Occupation: Jeweler

Voice: Pirate accent

Attributes [hide]

Armara Principle, Female Tiefling Druid 1
Medium (6'2") Tiefling, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)14 (+2) 18 (+4)14 (+2)
Skills Investigation +4, Medicine +6
Senses Passive Perception 14
Languages Common, Dwarven, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14310000000

Possessions: 3000 cp. Chalcedony (60 gp).


Social Check DCs


Sarah Branson, Female Human [Permalink]

Personal [hide]

Description: She wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She carries a battered club and tarnished shortbow as well. Her brown hair is braided into rings. Her blue eyes are slightly larger than normal.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: She was born on a small isolated farm. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Nothing but the best is good enough for her; and retire the richest woman in the south

Ideals: Fighting, Impeccable, Entrepeneur. Bonds: Poor, Nature. Occupation: Sculptor

Voice: Rhymes sentences (sorry)

Attributes [hide]

Sarah Branson, Female Human Druid 1
Medium (5'11") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)13 (+1) 10 (+0)12 (+1)
Skills Acrobatics +3, Deception +3
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 20 gp.


Social Check DCs


Two Llamas Of Ebony, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His white fur is kept up in a ponytail inside a wide-brimmed hat. His yellow eyes peer out from beneath his wide-brimmed pastel hat.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Animals are drawn to him, and he is able to talk to them.

History: Two Llamas was born the youngest of three triplets. He helped his father out around the business and became quite the natural. By chance he met his sister recently and the two have been together since.

Motivation: Find a way to reverse the transformation of his sister.

Ideals: Gifted. Bonds: Attractive, Family, Job. Occupation: Weaver

Voice: Italian accent

Attributes [hide]

Two Llamas Of Ebony, Male Tabaxi Aristocrat 3
Medium (5'6") Tabaxi, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)13 (+1) 15 (+2)11 (+0)
Skills Arcana +3, Persuasion +2
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Marigold Fastfoot, Female Halfling [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She prefers to wear flannel. Her hair is long and black with streaks of red, and is pulled back with small white clips. Her eyes are hazel and catlike.

Personality: She loves telling others what to do and how they should feel about things. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Marigold was born with her mother's beautiful face. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Marigold fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is greedy

Ideals: Opinionated, Joker, Fighting. Bonds: Poor, Attractive. Occupation: Brewer

Voice: Speaks through clenched teeth

Attributes [hide]

Marigold Fastfoot, Female Halfling Fighter 1
Small (2'10") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)11 (+0) 9 (-1)17 (+3)
Skills Intimidation +5, Medicine +1
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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