Vonbin Rubyeye, Male Dwarf [Permalink]
Personal [hide]
Description: This exceptionally lanky man is wearing colorful clothing, dressed as a Blacksmith. His red hair is thinning but still full. His green eyes are slightly larger than normal.
Personality: He is very quiet and rarely speaks above a whisper. Further he is a bit of a stoner and is frequently out of it.
History: His father raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Someone believes him a fraud; and to prove his worth to the world
Flaws: Shy, Addict, Impulsive. Bonds: Nature, Enemies. Occupation: Blacksmith
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'5") Dwarf, Neutral Good (CR 1)
Armor Class 11
Hit Points 16 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 18 (+4) | 14 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Elven, Aquan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 90 gp. Rhodochrosite (16 gp). 1 Hourglass.
Patrick Westcott, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'3" and wears a brown tunic with tan highlights, and long blue pants that bunch up around his shoes. His left leg appears badly burned and disfigured. His red hair and beard is wavy and long. He wears a mask on his face.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Patrick lived on a farm with his mother, near the main road leading to a nearby town. Patrick abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and wishes to resurrect an old love
Ideals: Persistence, Logical. Bonds: Family, Adventurer, In love. Occupation: Apothecary
Voice: Raspy
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 8 (-1) | 11 (+0) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 10 pp. Chrysoprase (30 gp).
Torbera Daraln, Female Dwarf [Permalink]
Personal [hide]
Description: She wears baggy grey pantaloons and a black scarf, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'11" when asserting herself. Her red hair is kept up in a ponytail inside a Stetson hat. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is almost excessively polite to everyone, even when angry. Flattery will make her almost putty in your hands.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She always admired druidic-users and wanted to develop the talent, but never had the affinity for it. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She is greedy; and money/treasure
Ideals: Gifted. Flaws: Shy, Selfish. Bonds: Attractive, Rich. Occupation: Detective
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 17 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 20 (+5) | 16 (+3) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Auran, Sylvan, Abyssal
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: Large well-done wool tapestry (600 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (80 gp). Gold and topaz bottle stopper cork (600 gp).
Dreali Withrethin, Male Elf [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a blue and brown robe with the hood down. He has brown hair. He wears large thick round spectacles.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Dreali was raised in a hard working conservative environment. Cursed with a spirit at a very young age, Dreali has worked very hard to control his curse. He tends to his Sellsword job now, and dutifully fulfills any obligations he has.
Motivation: He seems to be bored by most things; and he is unsatisfied with his job
Ideals: Optimist, Justice. Flaws: Disease, Mundane. Bonds: Job. Occupation: Sellsword
Voice: Strong lisp
Attributes [hide]
Medium (5'5") Elf, Neutral Good (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 19 (+4) | 11 (+0) | 16 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Draconic, Orc, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
Possessions: 2000 cp.
Grisha Shirley, Male Half-Orc [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He prefers to wear flannel. His blonde hair is kept up in a ponytail inside a feathered hat. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Grisha is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Born in a small village he learned the ways of the warrior from his father. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to trick people and travel the world for free.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Extrovert, Fighting. Flaws: Ugly, Shy. Bonds: Criminal record. Occupation: Jeweler
Voice: Soothing and warm
Attributes [hide]
Medium (5'10") Half-Orc, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 10 (+0) | 15 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Ignan, Draconic
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 500 sp.
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Their contribution stands as a beacon of hope for all adventurers!
