Vapula Blessing, Female Tiefling [Permalink]
Personal [hide]
Description: She has a missing left arm. She wears rags and sports a simple walking cane. Her black hair has been sun bleached extensively. Her white eyes have a joyful gleam in them most of the time.
Personality: She loves telling others what to do and how they should feel about things. She does not trust anyone and sleeps with one eye open.
History: Born the oldest of a large religious southern family, she was no stranger to responsibility. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She hasn't been sleeping well lately.
Motivation: She has a rivalry with the Church that dominates her actions; and her religion dominates her actions
Ideals: Opinionated. Flaws: Insomniac, PTSD. Bonds: Poor, Religious. Occupation: Bowyer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'10") Tiefling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 17 (+3) | 9 (-1) | 9 (-1) | 20 (+5) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 20 gp.
Dariff Hammerstone, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She is typically in her Navigator uniform. Her hair is chestnut and curly. She is very pretty but has cold, dead eyes.
Personality: She is very quiet and rarely speaks above a whisper. She feeds upon the attention of others.
History: She was born in the east, but her parents moved at a very young age to the north. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She struck the Navigator job and began her own company from there.
Motivation: An old rival family wants her found.
Flaws: Shy. Bonds: Job, Immigrant, Attractive, Family. Occupation: Navigator
Voice: Pronounces O like U
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Infernal, Aquan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 200 gp.
Rimple Folkor, Male Gnome [Permalink]
Personal [hide]
Description: This tall, slender man wears a tan tunic with grey highlights, and long tan pants that bunch up around his shoes. He has styled his silver hair well, parting it to the left. His eyes are amber and he is always smoking a pipe.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Born in the west to a Layabout, Rimple learned a great deal about his father's area of expertise. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has achieved small success as a Layabout.
Motivation: He loathes his own lifestyle; and he feels the way he acts is they only way to get by in the world
Ideals: Gifted, Impeccable. Flaws: Hedonist, Depressed. Bonds: Job. Occupation: Layabout
Voice: Creaky witch voice
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Halfling, Infernal
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 370 gp. 1 Breastplate.
Vadania Ilphelkiir, Female Elf [Permalink]
Personal [hide]
Description: A 4'8" northern woman, she wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She is bald on top and has large golden tufts of hair around her ears. Her eyes are likewise violet. Her teeth are yellowed and unaligned.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She would rather hide behind her crafts than deal with other people.
History: She was raised in a mountains tribe. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: She's looking for her big break; and she has passion for adventuring and risk
Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Nature, Adventurer. Occupation: Tailor
Voice: Slow speaker
Attributes [hide]
Medium (4'8") Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 15 (+2) | 15 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Infernal, Terran
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 400 gp. Solid gold idol (600 gp). Silver comb with moonstones (100 gp). Solid gold idol (600 gp). 1 Half-Plate. 1 Half-Plate.
Trey Everleigh, Male Human [Permalink]
Personal [hide]
Description: He wears a fancy brown suit, and carries morningstars. His hair is greying and his face has many wrinkles. His eyes, though not visible through his cowl, are hazel.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was born on a small isolated farm. Like his father and his sister before him, after school he went straight into learning to become a Jeweler. He's also a talented Fletcher, but doesn't like to broadcast it.
Motivation: Expand his business.
Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Job, Religious, Nature. Occupation: Jeweler
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 15 (+2) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Giant, Auran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 3 Acid flasks.
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