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Advanced [show]


Cockaby Gimlen, Male Gnome [Permalink]

Personal [hide]

Description: This slender man stands about 3'6". He dresses in tan turtlenecks beneath a grey coat with white slacks. His black hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise brown. His teeth are white and perfect.

Personality: Cockaby speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Cockaby was born with his mother's beautiful face. He went to a religious school and was inspired by the priests there in charitable deeds. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business.

Ideals: Impeccable, Joker. Bonds: Attractive, Religious, Job. Occupation: Painter

Voice: Australian accent

Attributes [hide]

Cockaby Gimlen, Male Gnome Bard 2
Small (3'6") Gnome, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)14 (+2) 10 (+0)15 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Gnome, Dwarven, Druidic
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1230000

Possessions: 1000 sp.


Social Check DCs


Windy Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has moderate length yellow fur. He wears crescent spectacles with a black brim.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: A powerful necromancer made him what he is. He went to a religious school and was inspired by the priests there in charitable deeds. He has been helping groups of widows and orphans who have fled abusive spouses or lost their families to goblins.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Joker. Bonds: Attractive, Religious, Mentor. Occupation: Bounty Hunter

Voice: Creaky witch voice

Attributes [hide]

Windy Wind, Male Tabaxi Warlock 3
Medium (5'11") Tabaxi, Neutral Good (CR 3)
Armor Class 13
Hit Points 29 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 16 (+3)14 (+2) 16 (+3)13 (+1)
Skills History +4, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Celestial, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222200

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Wymar Carlyle, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has no hair. This hazel eyed easterner is not easily forgotten.

Personality: He is a Layabout first and foremost. He believes firmly that knowledge should be universal. He misses his home and complains about the freezing weather, even in summer.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Layabout arts, while his father instructed him in etiquette, music and courtly manner. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Layabout work with an outfit from a few towns over. Layabout work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Layabout job and began his own company from there.

Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Job, Immigrant, Rich. Occupation: Layabout

Voice: Jamaican accent

Attributes [hide]

Wymar Carlyle, Male Human Aristocrat 1
Medium (5'7") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)11 (+0) 13 (+1)18 (+4)
Skills Investigation +2, Persuasion +6
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Daar Lhamboldennish, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman stands a little under 6'7" and is a bit bulky. She is very muscular particularly in the legs. She wears a green cloak and cross-gartered brown stockings. Her crest is short and silver. Her eyes, though not visible through her cowl, are red.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: She served in the navy to pay for her family's outstanding loans. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Merchant work with an outfit from a few towns over. Merchant work suited her well, and with each successful project, she earned more gold and more respect from her peers. She then took over the family business and is one of the better Merchant for hire.

Motivation: Many brigands want her driven away; and she wants to meet her childhood hero

Flaws: Insomniac. Bonds: Adventurer, Military, Job, Enemies. Occupation: Merchant

Voice: Russian accent

Attributes [hide]

Daar Lhamboldennish, Female Dragonborn Barbarian 3
Medium (6'7") Dragonborn, Neutral Evil (CR 3)
Armor Class 10
Hit Points 25 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)14 (+2) 12 (+1)14 (+2)
Skills Athletics +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Gnoll, Celestial
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4

Possessions: 400 gp.


Social Check DCs


Krimmon Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he typically wears white cloth garments or leather armor. His brown hair is singed and shortened. His amber eyes dart from person to person.

Personality: This man loves music and to teach people music more than just about anything. He is obsessed with his god.

History: The child of a Gardener, who enjoyed hunting, Krimmon was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Krimmon took refuge in the old dungeon and found the beat up shortbow and armor he uses now. He left for the east, certain he would find work there.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Artistic. Flaws: Ugly. Bonds: Religious, Nature, Immigrant. Occupation: Blacksmith

Voice: Italian accent

Attributes [hide]

Krimmon Honeypot, Male Halfling Aristocrat 1
Small (3'2") Halfling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 12 (+1)12 (+1) 12 (+1)10 (+0)
Skills Religion +3, Stealth +2
Senses Passive Perception 11
Languages Common, Halfling, Draconic
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 20 pp. Brown-green garnet (40 gp).


Social Check DCs

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