Everard Harrington, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many tan ritualistic tattoos. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a brown handlebar mustache and slicked back brown hair. His eyes are likewise gray.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with vampirism at a very young age, Everard has worked very hard to control his curse. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To prove his worth to the world.
Ideals: Entrepeneur, Joker. Flaws: Impulsive, Disease, Insomniac. Occupation: Shoemaker
Voice: Soft and mumbly
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 9 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 30 pp.
Shifting Moon, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is wearing a tight pastel one piece outfit complete with pants, hood, and a cape, and sports empty pouches on her belt. She has yellow fur. Her half smiles and copper eyes are beguiling and draw you in.
Personality: She never swears and excessively uses polite adverbs when speaking. She is a font of random trivia from the lore and stories she has discovered
History: Gifted from a young age, Shifting studied abroad. While she appears to be a normal Tabaxi, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She was granted druidic powers by her dying brother.
Motivation: To share knowledge with the world.
Ideals: Optimist, Logical, Gifted. Flaws: Insane. Bonds: Attractive. Occupation: Tailor
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'6") Tabaxi, Chaotic Good (CR 1)
Armor Class 14
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 8 (-1) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 200 sp.
Cressel Pleasure, Male Tiefling [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a simple green robe with brown stripes complete with hood. He has wavy red hair. His silver eyes are passionate and lively.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He also has developed a complete distrust of the Interpreter profession.
History: Cressel was born with his mother's beautiful face. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Cressel took refuge in the large cave and found the beat up hammer and armor he uses now. He has drifted from career to career and currently works as a Locksmith.
Motivation: A need for knowledge about a nearby landmark; and sabotage a competitor
Ideals: Fighting. Bonds: Attractive, Job, Nature, Adventurer. Occupation: Locksmith
Voice: Gruff and masculine
Attributes [hide]
Medium (6'10") Tiefling, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 18 (+4) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Aquan, Terran, Auran, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Sardonyx (20 gp).
Holg Stapleton, Male Half-Orc [Permalink]
Personal [hide]
Description: This man stands a little under 6'7" and is a bit bulky. He is very muscular particularly in the legs. He wears a white costume with the symbols of strength on his torso. He wears his black hair up. His thin eyebrows rest above his beady green eyes.
Personality: Aggressive, abrasive, and angry, Holg embodies much of what other species detest in the Half-Orcs. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was raised in a white middle class family as the only child. There was a wharf not far from home where he often wandered off to fish. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To find somewhere to settle down.
Ideals: Opinionated. Flaws: Ugly, Antagonistic, Mundane. Bonds: Nature. Occupation: Ploughman
Voice: French accent
Attributes [hide]
Medium (6'7") Half-Orc, Lawful Good (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 16 (+3) | 10 (+0) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 250 gp.
Panana Welber, Female Gnome [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears a simple tan robe with brown stripes complete with hood. Her hair is short and brown. Her eyes are amber and catlike.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She enjoys reading and quiet.
History: She was born a particularly ugly child, much to the horror of her parents. She dropped out of school before completing her studies. She used her abilities to travel the world and help people.
Motivation: To share knowledge with the world; and she's repulsed by the pc
Ideals: Athletic, Philantrophist, Logical. Flaws: Antagonistic, Ugly. Occupation: Engraver
Voice: Excited and jittery
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 4)
Armor Class 13
Hit Points 29 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 10 (+0) | 12 (+1) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Gnome, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 600 gp. 1 Masterwork Thieves’ tools. 1 Small steel mirror. 1 Good lock.
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