Art Of Stars, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a lot of dark rich colors, with gold accents. His fur is yellow and curly. He has gleaming, smiling blue eyes.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born into a rich family. He took every job he could get his hands on, but the opportunities for Tabaxis in the south were limited. He moves from town to town, unable to find a place to settle.
Motivation: He's repulsed by the PC; and he has money and likes to spend it
Flaws: Antagonistic. Bonds: Attractive, Guardian, Rich, Immigrant. Occupation: Spy
Voice: Creaky witch voice
Attributes [hide]
Medium (5'4") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 10 (+0) | 11 (+0) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 1100 sp.
Dazzazn Bhenkumbyrznaax, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a husky man, who prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His crest is green and curly. His eyes are a pleasant red.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born into a rich family. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Dazzazn grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Dazzazn. He inherited the family business which he has now maintained for 5 years.
Motivation: He feels threatened by others; and he'd like to take his coworkers down a peg
Flaws: Fearful. Bonds: Rich, Attractive, Slave, Criminal record, Job. Occupation: Apothecary
Voice: Nasally tone
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 17 (+3) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Sylvan, Orc, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. 1 Masterwork studded leather. 1 Masterwork studded leather. 1 Half-Plate.
Dazzazn Raghthroknaar, Male Dragonborn [Permalink]
Personal [hide]
Description: An older man who wears a fancy black suit, he is not a threatening figure. His long green crest is drawn into a two foot long braid. He has a tattooed face.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He has comitted a past crime that haunts him to this day; and to reunite with his absent father
Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Family, Adventurer, Criminal record. Occupation: Masseuse
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Evil (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 11 (+0) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 4000 cp.
Grai Camden, Female Half-Orc [Permalink]
Personal [hide]
Description: She has a large white mantle and cape that has been intricately interwoven into her brown robe. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She has a long red ponytail with little hanging trinkets. Her amber unseeing eyes seem to look past you.
Personality: She is overprotective of those who hire her services. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Cursed with lycanthropy at a very young age, Grai has worked very hard to control her curse. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: To protect her home; and to clean up the streets
Ideals: Optimist. Flaws: Disease. Bonds: Attractive, Guardian. Occupation: Performer
Voice: Gruff and masculine
Attributes [hide]
Medium (5'10") Half-Orc, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 20 gp. 1 Hourglass.
Makaria Random, Female Tiefling [Permalink]
Personal [hide]
Description: She wears just a green suit. She carries with her a set of scimitars on her belt, each one with a opal on the hilt. Her white hair is braided into rings. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Stylist arts, while her father instructed her in etiquette, music and courtly manner. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Expand her business; and further expansion of business
Ideals: Fighting, Disciplined. Flaws: Insane. Bonds: Job, Rich. Occupation: Stylist
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'4") Tiefling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 14 (+2) | 14 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Infernal, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 40 pp. Sardonyx (60 gp).
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