Bertram Perry, Male Human [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. He is bristling with hidden weapons, mostly greataxes and swords. His blonde hair is thinning but still full. He wears large thick round spectacles.
Personality: He is overprotective of those who hire his services. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His family was turned out during the war. He and his family wandered west to less war torn lands. He used his abilities to trick people and travel the world for free.
Motivation: To clean up the streets; and he is content
Ideals: Extrovert. Flaws: Mundane, PTSD. Bonds: Criminal record, Guardian. Occupation: Merchant
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 13 (+1) | 18 (+4) | 12 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Orc, Elven, Celestial, Aquan
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
Possessions: 40 pp.
Vlorn Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: He wears baggy white pantaloons and a tan scarf, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'3" when asserting himself. His hair is long and blonde with streaks of silver, and is pulled back with small white clips. His beard is silver, braided, and well cared for. This violet eyed southerner is not easily forgotten.
Personality: Abrasive and pushy, he has a hard time making friends. He is obsessed with finding treasure.
History: He was born to loving parents in a slum to the south. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He moves from town to town, unable to find a place to settle.
Motivation: Many orcs want him driven away; and a need for knowledge about a nearby landmark
Flaws: Antagonistic. Bonds: Adventurer, Poor, Immigrant, Enemies. Occupation: Locksmith
Voice: American accent
Attributes [hide]
Small (3'3") Halfling, Chaotic Good (CR 1)
Armor Class 14
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 13 (+1) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Giant
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 |
Possessions: 3000 cp. 1 Antitoxin.
Gardain Foamtankard, Male Dwarf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a quarterstaff, but if one is not available he will default to his glaive. His blonde hair is greying along the sides and has receded to reveal a widow's peak. He tend to wears goggles to shield his eyes.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Born in the west to a Sailor, Gardain learned a great deal about his mother's area of expertise. From there he went from mercenary job to mercenary job. He tends to his Sailor job now, and dutifully fulfills any obligations he has.
Motivation: He wants to meet his childhood hero; and balancing his hectic life and new sailor responsibilities is difficult
Ideals: Athletic, Logical. Bonds: Job, Adventurer. Occupation: Sailor
Voice: Pronounces O like U
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 14 (+2) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Gnome, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 |
Possessions: 50 gp.
Cumpen Gobblefirn, Female Gnome [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears a simple blue robe with red stripes complete with hood. Her chestnut hair is thinning but still full. Her otherwise smooth face is marked with small tiny scars.
Personality: This woman loves dancing and to teach people dancing more than just about anything. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Cumpen was born the youngest of three triplets. While studying, she fell in love. They married and had a son. She now owns her own business.
Motivation: Regain custody of her son.
Ideals: Artistic. Bonds: Job, Family, In love. Occupation: Sellsword
Voice: Low range voice
Attributes [hide]
Small (3'6") Gnome, Chaotic Good (CR 2)
Armor Class 10
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 13 (+1) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +2
Possessions: 90 pp.
Mary Carlyle, Female Human [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She usually wears her brown robe and has her sai always slung over her shoulder. Her hair is greying and her face has many wrinkles. Her hazel eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She receives visions of the future at random moments
History: She got into the Stylist business at a young age. Her martial abilities were realized during a raid on her village. She got away from her former life and has fallen to alcoholism.
Motivation: Balancing her hectic life and new Stylist responsibilities is difficult.
Ideals: Gifted. Flaws: Addict, Antagonistic. Bonds: Poor, Job. Occupation: Stylist
Voice: Dark and ominous
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 13 (+1) | 17 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Halfling, Orc
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: Jasper (30 gp).
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Their contribution stands as a beacon of hope for all adventurers!