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NPC Generator

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Advanced [show]


Pelaios Open, Male Tiefling [Permalink]

Personal [hide]

Description: A 6'10" western man, he wears very tight pants and wife beaters, though occasionally he sports a black coat. His dark red hair is long and unkept. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He acts crazy and hedonistic. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: A powerful brothel owner made him what he is. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Detective. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Detective responsibilities is difficult; and sabotage a competitor

Ideals: Philantrophist. Flaws: Ugly, Hedonist. Bonds: Mentor, Job. Occupation: Detective

Voice: Shortens vowels

Attributes [hide]

Pelaios Open, Male Tiefling Rogue 3
Medium (6'10") Tiefling, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)13 (+1) 12 (+1)16 (+3)
Skills Animal Handling +3, Stealth +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 30 pp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Trym Clive, Male Human [Permalink]

Personal [hide]

Description: He wears a grey deerstalker hat and grey clothes, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'0" when asserting himself. His white hair is singed and shortened. He has several tiny ruby earrings on each ear.

Personality: He has a massive crush on the younger sibling of the Miner who has hired him part-time. He is able to make almost anything out of random pieces of junk.

History: He was born in the south, but his parents moved at a very young age to the west. Cursed with vampirism at a very young age, Trym has worked very hard to control his curse. He has gone from town to town working and never settling down anywhere, but has fallen for a local Miller. He hasn't told them the truth, but wants to settle down with them.

Motivation: He has money and likes to spend it; and he would like to get married and retire

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Rich, Has a crush, Immigrant. Occupation: Miner

Voice: Indian accent

Attributes [hide]

Trym Clive, Male Human Fighter 1
Medium (5'0") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 11 (+0)15 (+2) 16 (+3)11 (+0)
Skills Investigation +4, Performance +2
Senses Passive Perception 13
Languages Common, Elven, Ignan
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4

Possessions: 20 pp. Cloth of gold vestments (140 gp).


Social Check DCs


Alston Gobblefirn, Male Gnome [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a tight fitting blue shirt and pants. His chestnut hair is thinning but still full. He has several tiny aquamarine earrings on each ear.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Mayor arts, while his mother instructed him in etiquette, music and courtly manner. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Alston grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Alston. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is a bit of a kleptomaniac; and seeks redemption

Ideals: Impeccable. Flaws: Disease. Bonds: Rich, Job, Criminal record. Occupation: Mayor

Voice: Soft and melodious

Attributes [hide]

Alston Gobblefirn, Male Gnome Druid 1
Small (3'3") Gnome, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)14 (+2) 11 (+0)15 (+2)
Skills Deception +4, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Gnome, Undercommon, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 2000 cp. Banded agate (14 gp).


Social Check DCs


Cumpen Gobblefirn, Female Gnome [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left hand, she wears a tan shirt, with a pastel mid length skirt with pastel tights and flats, usually wearing a coat over them. She wears her hair in dreadlocks. Her violet eyes lackadaisically let the world flow into them.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: She was born several months after her father was called into army service. Ostracized due to the druidic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. She's also a talented Jeweler, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern.

Ideals: Gifted. Bonds: Attractive, Job, Military. Occupation: Herbalist

Voice: Breathy voice

Attributes [hide]

Cumpen Gobblefirn, Female Gnome Bard 2
Small (3'4") Gnome, Chaotic Good (CR 2)
Armor Class 14
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 17 (+3)11 (+0) 17 (+3)16 (+3)
Skills History +2, Perception +5
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1030

Possessions: Just what you see.


Social Check DCs


Anne Shupe, Female Half-Elf [Permalink]

Personal [hide]

Description: She is an average looking western female in her early mid-life. She is wearing colorful clothing, dressed as a Mercenary. She wears her red hair up in a very large beehive style do. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Brilliant and gifted she never wanted to apply herself. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Doesn't want to be a Mercenary and was forced into it by her family; and she seems to be bored by most things

Ideals: Gifted. Flaws: Addict, Mundane, Shy, Antagonistic. Bonds: Family. Occupation: Mercenary

Voice: Complex vocabulary, royal

Attributes [hide]

Anne Shupe, Female Half-Elf Fighter 2
Medium (5'8") Half-Elf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 17 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)14 (+2) 11 (+0)16 (+3)
Skills Persuasion +5, Religion +4
Senses Passive Perception 10
Languages Common, Elven, Ignan, Halfling
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 150 gp. 1 Masterwork Common Melee.


Social Check DCs

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