Barakas Light, Male Tiefling [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tiefling, and stands approximately 6'1". He is well dressed, constantly wearing a green suit, grey shirt, and black tie, and his gloved hand is found clutching a greatsword. He has wavy brown hair. His fair skin shows little sign of his aristocratic breeding.
Personality: He can speak with the recently deceased. He is a logical person and will generally grow upset if things defy logic and science.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Like his mother and his sister before him, after school he went straight into learning to become a Layabout. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He is unsatisfied with his job; and balancing his hectic life and new layabout responsibilities is difficult
Ideals: Gifted, Logical. Bonds: Attractive, Job, Has a crush. Occupation: Layabout
Voice: Jamaican accent
Attributes [hide]
Medium (6'1") Tiefling, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 11 (+0) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 6000 cp.
Shautha Tyndall, Female Half-Orc [Permalink]
Personal [hide]
Description: She dresses well, typically a more casual-formal manner. She carries a battered spear and tarnished morningstar as well. Sporting a white mohawk this woman's hair draws a lot of attention. Her half smiles and gray eyes are beguiling and draw you in.
Personality: She is a hateful person. She taunts others and blames them for her problems. She is obsessed with a lost civilization.
History: She was born at the edge of vast desert. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Shautha took refuge in the large cave and found the beat up morningstar and armor she uses now. She bought a morningstar and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: A need for knowledge about a nearby landmark; and she wants to meet her childhood hero
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Nature. Occupation: Sage
Voice: Raspy
Attributes [hide]
Medium (5'9") Half-Orc, Chaotic Good (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 9 (-1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 220 gp. 3 Tanglefoot bags.
Umpen Gobblefirn, Male Gnome [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a tan cloak and cross-gartered violet stockings. He sports a long black beard, and similarly colored long hair. His skin is flawless and his blue eyes scan people very quickly.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: The child of a Crown-heir, who enjoyed hunting, Umpen was taken on many hunting expeditions. He moved from fad to fad and when he turned 15 he discovered dancing. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To get a good night's sleep; and he has comitted a past crime that haunts him to this day
Ideals: Gifted, Artistic. Flaws: Insomniac. Bonds: Attractive, Nature. Occupation: Carpenter
Voice: Australian accent
Attributes [hide]
Small (3'6") Gnome, Neutral Evil (CR 2)
Armor Class 13
Hit Points 11 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 12 (+1) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 90 gp.
Shane Soames, Male Human [Permalink]
Personal [hide]
Description: He has a missing right arm. He likes to wear grey tank tops with yellow pants. His black hair and beard is wavy and long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He would rather hide behind his crafts than deal with other people.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He has had some formal writing training, and achieved minor success. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Religious. Occupation: Apothecary
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 10 (+0) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 0 |
Possessions: Just what you see.
Callie TellPenny, Female Halfling [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears a simple red robe with black stripes complete with hood. Her long red hair is drawn into a two foot long braid. Her eyes are likewise brown.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: Callie was born into a poor family. Growing up, she dreamt of becoming a Paladin, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Paladin in service of a powerful lord somewhere. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Navigator. She is searching for what she claims is her rightful reward.
Motivation: Half-Orc compassion; and she has passion for adventuring and risk
Flaws: Antagonistic, Racist. Bonds: Job, Poor, Adventurer. Occupation: Navigator
Voice: Sounds elderly
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 1)
Armor Class 15
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 13 (+1) | 12 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Halfling, Giant
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 sp.
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