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NPC Generator

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Advanced [show]


Adrex Tiammanthyllish, Male Dragonborn [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a black vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his black boots flare out at the collars. His bronze crest is thinning but still full. He has a tattooed face.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. In his 13th year, his parents were killed by a dire rats raid, leaving Adrex alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: He's repulsed by the PC.

Ideals: Passionate. Flaws: Hedonist, Antagonistic. Bonds: Attractive, Enemies. Occupation: Body Guard

Voice: Prounounces S like Z

Attributes [hide]

Adrex Tiammanthyllish, Male Dragonborn Bard 1
Medium (6'4") Dragonborn, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 17 (+3)10 (+0) 16 (+3)19 (+4)
Skills Arcana +2, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 100 gp. 1 Thunderstones.


Social Check DCs


Great In the Morning, Female Tabaxi [Permalink]

Personal [hide]

Description: She is lean but muscular and wears a pastel tunic with brown highlights, and long black pants that bunch up around her shoes. Her fur is orange, silky, and of moderate length. Her yellow eyes are slightly larger than normal.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She has a minor phobia of water and hates getting wet.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her psionic abilities were realized during a raid on her village. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Wants to work out more often; and meet up once more with her childhood friend

Ideals: Gifted, Athletic. Flaws: Antagonistic, Fearful. Bonds: Attractive, Adventurer. Occupation: Map Maker

Voice: growls and snarls, animalistic

Attributes [hide]

Great In the Morning, Female Tabaxi Rogue 2
Medium (5'10") Tabaxi, Lawful Evil (CR 2)
Armor Class 11
Hit Points 16 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)9 (-1) 14 (+2)11 (+0)
Skills Deception +2, Nature +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 70 gp. Star rose quartz (40 gp). 1 Superior lock.


Social Check DCs


Uraim Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears dull brown sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed nunchaku, just in case. He sports a flattop hair cut. This blue eyed easterner is not easily forgotten.

Personality: Always inclined to offer people food he seems plenty friendly. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Uraim was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Due to his spouse's obsession with being a Roofer they were divorced and he won custody of their daughter. He worked as a Scribe, and he later adopted a second daughter.

Motivation: He's repulsed by the PC.

Ideals: Athletic, Philantrophist. Flaws: Antagonistic. Bonds: Poor, Family. Occupation: Scribe

Voice: Speaks like tongue is numb

Attributes [hide]

Uraim Aranore, Male Dwarf Druid 1
Medium (4'1") Dwarf, Neutral Good (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)12 (+1) 16 (+3)12 (+1)
Skills Acrobatics +3, Athletics +4
Senses Passive Perception 13
Languages Common, Dwarven, Auran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 5000 cp.


Social Check DCs


Felgrat Bradshaw, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Half-Orcs. His skin is light but he possesses many grey ritualistic tattoos. He does not wear sleeves and tends to eschew shirts when he can avoid it. His white hair is long and unkept. He wears round tiny glasses practically rammed into his face.

Personality: He dislikes all the random violence that takes place in the south. He uses divination through singing.

History: Felgrat was born the youngest of three triplets. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Locksmith work with an outfit from a few towns over. Locksmith work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Locksmith soon after.

Motivation: He is unsatisfied with his job; and his relatives are trying to arrange a marriage

Ideals: Pacifist, Gifted. Flaws: Ugly. Bonds: Family, Job. Occupation: Locksmith

Voice: Dutch accent

Attributes [hide]

Felgrat Bradshaw, Male Half-Orc Druid 2
Medium (6'7") Half-Orc, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 20 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 14 (+2)8 (-1) 14 (+2)7 (-2)
Skills Animal Handling +4, Stealth +6
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 160 gp.


Social Check DCs


Sora Akambherylliax, Female Dragonborn [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a worn and beaten armor. Her small hat is riddled with cuts and holes. Her face is covered beneath a completely black helmet.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: Gifted from a young age, Sora studied abroad. Her family was turned out during the war. She and her family wandered east to less war torn lands. She was granted arcane powers by her dying sister.

Motivation: She's repulsed by the PC; and retire the richest woman in the east

Ideals: Entrepeneur, Gifted. Flaws: Ugly, Antagonistic, PTSD. Occupation: Blacksmith

Voice: Gruff and masculine

Attributes [hide]

Sora Akambherylliax, Female Dragonborn Adept 4
Medium (6'7") Dragonborn, Chaotic Good (CR 4)
Armor Class 10
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 11 (+0)14 (+2) 15 (+2)15 (+2)
Skills Performance +4, Stealth +2
Senses Passive Perception 12
Languages Common, Terran, Aquan
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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