Taklinn Hammerstone, Male Dwarf [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. He is bald on top and has large white tufts of hair around his ears. His eyes are hazel and catlike.
Personality: He is almost excessively polite to everyone, even when angry. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born in the east, but his parents moved at a very young age to the south. He was an athlete and attended two major summer competitions. He never won. He left for the east, certain he would find work there.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often
Ideals: Fighting, Joker, Athletic. Flaws: Ugly, Shy. Bonds: Immigrant. Occupation: Mason
Voice: Dark and ominous
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 25 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 18 (+4) | 16 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Giant, Elven, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 6000 cp. Amber (80 gp). Emerald (400 gp). Rose (30 gp). 1 Banded mail.
Elizabeth Gracey, Female Human [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears a robe, a symbol of death around her neck, and a greatsword on her belt. Her brown hair is well kept. Her eyes are amber and catlike.
Personality: Cocky and sure of herself, she believes she is the best Mortician born in the past three hundred years. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: She was raised in a white middle class family as the only child. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She ran away from her former home and has been making her living as a Mortician for the past few years.
Motivation: She is unsatisfied with her job; and further expansion of business
Ideals: Fighting. Flaws: Fearful, Mundane. Bonds: Job, Mentor. Occupation: Mortician
Voice: Soothing and warm
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 14 (+2) | 17 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Goblin, Aquan, Giant
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: Just what you see.
Akta Contempt, Female Tiefling [Permalink]
Personal [hide]
Description: A middle-aged woman, she wears a black tunic with green highlights, and long white pants that bunch up around her shoes, and is pretty ugly. She keeps her long purple hair kept up in a rat tail. Her eyes, though not visible through her cowl, are gold.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Akta grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Akta. She is searching for what she claims is her rightful reward.
Motivation: She is unsatisfied with her job; and she desires power and/or immortality
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Criminal record, Adventurer, Job. Occupation: Tanner
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'4") Tiefling, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 13 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 10 (+0) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Infernal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 40 pp.
Ovina Burrowfound, Female Dwarf [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She is dressed in an above average manner. She is an epitome of beauty. She keeps her white hair in a flapper bob. Her half smiles and gray eyes are beguiling and draw you in.
Personality: She exudes charisma. She is a tour de force of persuasion. She feeds upon the attention of others.
History: Ovina was born with her mother's beautiful face. From her teen years she was always beautiful and desirable, so people have always doted on her. She saw the violence of war and the aftermath so she converted to religion and dedicated herself to non-violence.
Motivation: Many giants want her driven away; and she has a rivalry with the church that dominates her actions
Flaws: PTSD. Bonds: Attractive, Religious, Enemies. Occupation: Bellfounder
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 13 (+1) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Terran
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 |
Possessions: 130 gp. Smoky quartz (60 gp).
Breena Ironhide, Female Gnome [Permalink]
Personal [hide]
Description: 3'5" and lanky with angular features, she is an attractive figure. She wears a faded coat and loose pants complete with top hat. She keeps her auburn hair in a pixie cut. She wears round tiny glasses practically rammed into her face.
Personality: Prone to second guessing herself, she comes off as nervous. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: A powerful brothel owner made her what she is. She has had some formal singing training, and achieved minor success. She is searching for what she claims is her rightful reward.
Motivation: She desires power and/or immortality; and meet up once more with her childhood friend
Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Adventurer, Mentor. Occupation: Guard
Voice: Italian accent
Attributes [hide]
Small (3'5") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 36 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 19 (+4) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Elven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 100 gp. Black pearl (1000 gp). Golden yellow topaz (1000 gp). Moonstone (80 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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