Ahrim Tranquil, Male Tiefling [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He sports black clothing, slightly heavier than average wear. His hair is greying and his face has many wrinkles. This white eyed northerner is not easily forgotten.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Energy wise he seems alert and responsive.
History: Born in the north his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Animal Trainer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now owns his own business.
Motivation: Further expansion of business.
Ideals: Disciplined, Professionalism. Bonds: Poor, Job. Occupation: Animal Trainer
Voice: Indian accent
Attributes [hide]
Medium (5'1") Tiefling, True Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 15 (+2) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: Just what you see.
Ûkshak Bradley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His tied-back hair is brown. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He does not believe in violence as a means to an end. He is a dedicated Ploughman but believes his peers are too gung-ho.
History: He was born in a small mountains village. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature nunchaku.
Motivation: To pay off his debts; and he has passion for adventuring and risk
Ideals: Pacifist. Bonds: Attractive, Nature, Adventurer, Debt. Occupation: Ploughman
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'9") Half-Orc, Neutral Good (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 13 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Orc, Elven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 | 0 |
Possessions: Just what you see.
Fibblestib Folkor, Male Gnome [Permalink]
Personal [hide]
Description: A moderately attractive man, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has done his best to style his golden hair to look like a famous performer. His eyes, though not visible through his cowl, are blue.
Personality: He is business-like. He takes instructions and follows them to the letter. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born to loving parents in a slum to the east. He was an apprentice working in his mother's forge. He tends to his Healer job now, and dutifully fulfills any obligations he has.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Professionalism. Flaws: Impulsive. Bonds: Attractive, Poor, Job. Occupation: Healer
Voice: Spanish accent
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 18 (+4) | 12 (+1) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Gnome, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 2700 sp. Silver pearl (60 gp). Jasper (40 gp). Amber (60 gp).
Hecat Compassion, Female Tiefling [Permalink]
Personal [hide]
Description: 4'10" and muscular, this western woman wears skinny pants and wears a black and tan robe with the hood down. Her white hair is matted, messy, and big. She has gleaming, smiling silver eyes.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She is a great chef.
History: Born in a small village she learned the ways of the warrior from her mother. Her parents enrolled her in a Ranger school at a young age so that she could practice her psionic talents. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hecat fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Athletic, Optimist, Gifted, Fighting. Flaws: Ugly. Occupation: Shepherd
Voice: Jamaican accent
Attributes [hide]
Medium (4'10") Tiefling, Lawful Good (CR 1)
Armor Class 10
Hit Points 12 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 18 (+4) | 17 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Auran, Giant, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 90 gp. Amethyst (40 gp).
Zaffrab Reese, Male Gnome [Permalink]
Personal [hide]
Description: He has a missing right leg. He is typically in his Bather uniform. His auburn hair, when down, is lengthy. His eyes are likewise brown.
Personality: He is fixated on the number 2. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Zaffrab was born in the north. At a young age he loved to build and create. Like his mother and his sister before him, after school he went straight into learning to become a Bather. He inherited the family business which he has now maintained for 11 years.
Motivation: Sabotage a competitor; and he has money and likes to spend it
Ideals: Persistence. Flaws: Insane. Bonds: Job, Rich. Occupation: Bather
Voice: Scottish accent
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 17 (+3) | 9 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 40 gp. 1 Masterwork Common Ranged Weapon.
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