Elama Il-Song, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she dresses like a well dressed Farmer does. Her brown hair is still thick. She wears large thick round spectacles.
Personality: She is business-like. She takes instructions and follows them to the letter. She is obsessed with her god.
History: Her mother raised her in a mountain cabin. Elama liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a morningstar and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Several ex partners dislike her way of doing things and want revenge; and she is compelled to act according to her religious beliefs
Ideals: Professionalism. Bonds: Job, Religious, Nature, Enemies. Occupation: Farmer
Voice: Irish accent
Attributes [hide]
Medium (4'9") Half-Elf, Neutral Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 13 (+1) | 9 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: Just what you see.
Vaina Mitchell, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She very much looks the part of a Blacksmith. She sports a flattop hair cut. She is missing an eye and her face is severely sunburned. Her one remaining eye shines blue.
Personality: Vaina speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She has all her life been fascinated with poetry.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. She was an apprentice working in her mother's forge. She inherited the family business which she has now maintained for 5 years.
Motivation: Nothing but the best is good enough for her; and she seems to be bored by most things
Ideals: Impeccable, Artistic. Flaws: Ugly, Mundane. Bonds: Job. Occupation: Blacksmith
Voice: Irish accent
Attributes [hide]
Medium (4'7") Half-Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 13 (+1) | 11 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 400 gp. A finely crafted rug of intricate, geometric designs worked with silver threading (30 gp). Brass mug with jade inlays (200 gp).
Gilbert Shelby, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is dressed in a clean brown cloak covering his clean studded leather. He keeps his long black hair kept up in a rat tail. He has a tattooed face.
Personality: He will rave to anyone who will listen. He is obsessed with a lost civilization.
History: He was always a brilliant, if unscrupulous mind. Gilbert was born on a far western forest where he grew up under the tutelage of his mother, an expert Laborer. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He has passion for adventuring and risk; and to reunite with his old friends
Ideals: Logical. Flaws: Insane. Bonds: Adventurer, Immigrant. Occupation: Laborer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 8 (-1) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
Possessions: 500 sp.
Tharivol Hanali, Male Elf [Permalink]
Personal [hide]
Description: He wears long strands of aquamarine and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He wears a deerstalker hat to hide his balding. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Always inclined to offer people food he seems plenty friendly. Further he is a bit of a stoner and is frequently out of it.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Tharivol took refuge in the old dungeon and found the beat up scythe and armor he uses now. He has built up a small fortune and can afford his own way.
Motivation: He is greedy; and he's attracted to the pc
Ideals: Philantrophist. Flaws: Addict, Disease. Bonds: Rich, Nature. Occupation: Interpreter
Voice: Low range voice
Attributes [hide]
Medium (4'7") Elf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 14 (+2) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Aquan, Terran
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 200 sp.
Seebo Miggledy, Male Gnome [Permalink]
Personal [hide]
Description: He stands about 3'8" and wears very tight pants and wife beaters, though occasionally he sports a blue coat. His left leg appears badly burned and disfigured. His chestnut hair is heavily combed to the left. His face is covered beneath a completely black helmet.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a very good compulsive liar and kleptomaniac.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Roofer arts, while his father instructed him in etiquette, music and courtly manner. He moved out east to avoid the crime he committed. After months of barely getting by, Seebo managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Flaws: Shy. Bonds: Criminal record, Rich. Occupation: Roofer
Voice: High pitched, excited
Attributes [hide]
Small (3'8") Gnome, Neutral Evil (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 9 (-1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
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