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Advanced [show]


Nimble Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears baggy pastel pantaloons and a grey scarf. He carries a battered sai and tarnished sword as well. He has wavy yellow fur. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: Aggressive, abrasive, and angry, Nimble embodies much of what other species detest in the Tabaxis. He is an amazing painter.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. Through the years after Nimble was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Nimble's mother didn't care for him much, and the feeling was mutual. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nimble fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has a rivalry with the Church that dominates his actions; and he's repulsed by the pc

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Attractive, Religious. Occupation: Bricklayer

Voice: Sounds elderly

Attributes [hide]

Nimble Moon, Male Tabaxi Sorcerer 1
Medium (5'4") Tabaxi, True Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 13 (+1)14 (+2) 14 (+2)12 (+1)
Skills Deception +3, Religion +4
Senses Passive Perception 12
Languages Common, Draconic, Aquan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 80 gp. 4 Thunderstones.


Social Check DCs


Wrenn Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: The dark-skinned man stands 3'4" and wears rags and sports a simple walking cane. He wears a feathered hat to cover his moderate length silver hair. He has a dull look in his violet eyes.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born to a criminal king-pin and mafia family He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He struck the Herbalist job and began his own company from there.

Motivation: To be a Unemployed again; and a rival would like him out of the picture

Ideals: Optimist. Bonds: Poor, Job, Criminal record, Mentor. Occupation: Herbalist

Voice: Can't modulate volume

Attributes [hide]

Wrenn Wildwander, Male Gnome Wizard 2
Small (3'4") Gnome, True Neutral (CR 2)
Armor Class 14
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 17 (+3)16 (+3) 15 (+2)17 (+3)
Skills Deception +5, Insight +4
Senses Passive Perception 12
Languages Common, Gnome, Druidic, Terran, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 140 gp. Azurite (7 gp). Amethyst (110 gp).


Social Check DCs


Qualen Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He wears a Stetson hat to cover his moderate length white hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born to a criminal king-pin and mafia family Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature ceremonial dagger.

Motivation: Wants a kiss; and he's in love

Ideals: Opinionated. Flaws: Insane. Bonds: Attractive, Has a crush, Adventurer. Occupation: Server

Voice: Pronounces difficult words wrong

Attributes [hide]

Qualen Tarkelby, Male Gnome Aristocrat 2
Small (3'2") Gnome, Neutral Evil (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 12 (+1)18 (+4) 11 (+0)15 (+2)
Skills Performance +4, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Gnome, Orc, Goblin, Halfling, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Art Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame, and he perpetually has his greatsword ready. He has styled his orange fur well, parting it to the left. He has a dull look in his copper eyes.

Personality: He hates giants. He views them as having robbed his home of its proper glory. He always tries to repair and not replace. It was this mentality that drove him into the Bookbinder business.

History: Art was born the youngest of three triplets. Like his father and his sister before him, after school he went straight into learning to become a Bookbinder. He has worked as a Bookbinder like his father before him.

Motivation: Find a way to reverse the transformation of his sister.

Ideals: Fighting, Persistence. Bonds: Attractive, Enemies, Family, Job. Occupation: Bookbinder

Voice: Whispers

Attributes [hide]

Art Grass, Male Tabaxi Commoner 2
Medium (5'7") Tabaxi, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 14 (+2)15 (+2) 14 (+2)12 (+1)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Goblin, Auran
Attacks Melee +6 / 1d6+4, Ranged +5 / 1d6+3, Grapple +4

Possessions: 320 gp.


Social Check DCs


Jo Deephollow, Female Halfling [Permalink]

Personal [hide]

Description: She wears a custom-built plate barding that's adorned with white lining and desert motifs, and carries morningstars. She wears her silver hair down. She wears round tiny glasses practically rammed into her face.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. The war was a terrible time for her, and Jo does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: Born to a pair of adventurers, Jo grew up listening to her father's many stories. Her father was a soldier and died while she was still young. Jo was left her father's suit of armor and trained in its use and care. She now travels the world, in search of power and loot.

Motivation: She desires power and/or immortality; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Antagonistic, Depressed. Bonds: Military, Adventurer. Occupation: Cartwright

Voice: Prounounces S like Z

Attributes [hide]

Jo Deephollow, Female Halfling Fighter 1
Small (2'9") Halfling, Neutral Good (CR 1)
Armor Class 15
Hit Points 9 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 9 (-1)16 (+3) 14 (+2)11 (+0)
Skills History +5, Survival +4
Senses Passive Perception 12
Languages Common, Halfling, Infernal, Druidic, Giant
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4

Possessions: 110 gp.


Social Check DCs

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