Numba Humplebumple, Female Gnome [Permalink]
Personal [hide]
Description: She wears rags and sports a simple walking cane. Her brown hair is slicked back into a classic pompadour. Her brown eyes dart from person to person to random spaces in the air.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: Born to a Body Guard, her father struggled to pay the bills. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Numba took refuge in the large cave and found the beat up rapier and armor she uses now. She became a Junk Dealer soon after.
Motivation: She feels kind of lost in life; and wants to open a new tavern
Flaws: Disease, Depressed. Bonds: Poor, Slave, Nature, Job. Occupation: Junk Dealer
Voice: Low range voice
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 2)
Armor Class 14
Hit Points 16 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 14 (+2) | 11 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +2
Possessions: 400 gp. Brown-green garnet (110 gp).
Sybil Gracey, Female Human [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her silver hair is heavily combed to the right. Her violet unseeing eyes seem to look past you.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: Born to a pair of adventurers, Sybil grew up listening to her father's many stories. She was an athlete and attended two major summer competitions. She never won. She is searching for what she claims is her rightful reward.
Motivation: She is wracked by social anxiety.
Ideals: Fighting, Athletic. Flaws: Disease, Fearful. Bonds: Adventurer. Occupation: Masseuse
Voice: Switch between two voices
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 10 (+0) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 70 gp. Jet (120 gp).
Hecat Guile, Female Tiefling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears a lot of dark rich colors, with gold accents. She has moderate length dark red hair. She is very pretty but has cold, dead eyes.
Personality: Stoic and calm, she prefers to meditate than take action. Hecat enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Hecat was born the youngest of three triplets. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. Due to her spouse's obsession with being a Layabout they were divorced and she won custody of their son. She worked as a Shipwright, and she later adopted a second son.
Motivation: Her relatives are trying to arrange a marriage; and regain custody of her son
Ideals: Disciplined. Flaws: Hedonist, PTSD. Bonds: Attractive, Family. Occupation: Shipwright
Voice: Gruff and masculine
Attributes [hide]
Medium (4'9") Tiefling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 11 (+0) | 19 (+4) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Infernal, Auran, Druidic, Terran
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 160 gp. Chalcedony (20 gp).
Bhevek Wildcloak, Male Halfling [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and he perpetually has his longsword ready. His hair is greying and his face has many wrinkles. His blue eyes peer out from beneath his small red hat.
Personality: Always inclined to offer people food he seems plenty friendly. He is lazy, self-centered, vain, and jealous.
History: He was raised in a mountains tribe. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and marry his sister to traveling adventurers
Ideals: Fighting, Philantrophist. Flaws: Selfish. Bonds: Nature, Attractive. Occupation: Fortune-teller
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 14 (+2) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 |
Possessions: 90 gp.
Dabbledob Nopenstallen, Male Gnome [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He is wearing a long, blue, dusty cloak. His whole body is exceptionally muscular. His brown hair is lengthy. He has a dull look in his amber eyes.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. When he's not drinking or sleeping the drinks off, he's doing dancing.
History: When he was but 3 years old his parents immigrated from the south. His homeland was ravaged by war and he spent much of his life rebuilding it. He used his abilities to travel the world and help people.
Motivation: Wishes to resurrect an old love; and he would like to get married and retire
Ideals: Joker, Artistic, Philantrophist. Flaws: PTSD. Bonds: Immigrant, In love. Occupation: Architect
Voice: Pronounces O like U
Attributes [hide]
Small (3'6") Gnome, Chaotic Good (CR 2)
Armor Class 13
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Druidic
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 260 gp.
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Their contribution stands as a beacon of hope for all adventurers!
