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NPC Generator

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Advanced [show]


Birel Gracey, Female Half-Elf [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her golden hair is lengthy. She wears an eyepatch.

Personality: Cocky and sure of herself, she believes she is the best Bowyer born in the past three hundred years. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: Birel was born in the north. At a young age she loved to build and create. Her father took her hunting and taught her how to get in the mind of other creatures. She has worked as a Bowyer like her father before her.

Motivation: She'd like to take her coworkers down a peg; and she wants nothing more than to rejoin the army

Ideals: Persistence. Flaws: Ugly. Bonds: Job, Military, Nature. Occupation: Bowyer

Voice: Hissing voice

Attributes [hide]

Birel Gracey, Female Half-Elf Barbarian 3
Medium (4'11") Half-Elf, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 37 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)10 (+0) 14 (+2)13 (+1)
Skills Animal Handling +4, Nature +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp.


Social Check DCs


Quelenna Floshem, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears tattered old clothes. She has a very tight haircut. Her ears are large.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She uses divination through singing.

History: Quelenna was born the youngest of three triplets. She went to a religious school and was inspired by the priests there in charitable deeds. She was granted divine powers by her dying sister.

Motivation: She seems to be bored by most things; and to reunite with her absent father

Ideals: Gifted. Flaws: Ugly, Mundane. Bonds: Family, Religious. Occupation: Laborer

Voice: Speaks with squeezed throat

Attributes [hide]

Quelenna Floshem, Female Half-Elf Druid 1
Medium (5'6") Half-Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)15 (+2) 14 (+2)13 (+1)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 12
Languages Common, Elven, Goblin, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 80 gp. Silver chalice with lapis lazuli gems (180 gp). 1 Chain shirt.


Social Check DCs


Arara Koehlanna, Female Elf [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears a fine chain shirt which she covers with blue colored cloaks and clothing. She has done her best to style her blonde hair to look like a famous performer. She wears crescent spectacles with a black brim.

Personality: She hates orcs. She views them as having robbed her home of its proper glory. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: She was raised in a white middle class family as the only child. When money was particularly tight she was walking through alleys when she overheard a Servant hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She wants revenge against orcs; and revenge

Flaws: Antagonistic, Mundane. Bonds: Enemies, Mentor, Poor. Occupation: Servant

Voice: Rhymes sentences (sorry)

Attributes [hide]

Arara Koehlanna, Female Elf Paladin 1
Medium (5'2") Elf, Neutral Evil (CR 1)
Armor Class 14
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)19 (+4) 10 (+0)15 (+2) 14 (+2)17 (+3)
Skills Performance +5
Senses Passive Perception 12
Languages Common, Elven, Orc, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 90 gp.


Social Check DCs


Alexandre Thackeray, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears brown leather gloves, a brown jacket, and tight pants. His brown hair is kept up in a ponytail inside a wide-brimmed hat. He tend to wears goggles to shield his eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has a minor phobia of water and hates getting wet.

History: Born in the north to a Engraver, Alexandre learned a great deal about his father's area of expertise. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He's also a talented Shoemaker, but doesn't like to broadcast it.

Motivation: He is terrified, and will act out of fear; and wants to open a new tavern

Ideals: Joker. Flaws: Fearful. Bonds: Poor, Job, Family. Occupation: Engraver

Voice: Laughs frequently while speaking

Attributes [hide]

Alexandre Thackeray, Male Human Commoner 1
Medium (5'1") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 11 (+0)15 (+2) 12 (+1)9 (-1)
Skills Arcana +4, Intimidation +1
Senses Passive Perception 11
Languages Common, Goblin, Elven
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 1 Masterwork Uncommon Weapon.


Social Check DCs


Fargrim Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: He stands about 4'0" and wears professional attire. His left leg appears badly burned and disfigured. He has wavy black hair. He has gleaming, smiling brown eyes.

Personality: He is overprotective of those who hire his services. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He served in the navy to pay for his family's outstanding loans. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He was granted martial powers by his dying sister.

Motivation: To protect his home; and he wants nothing more than to rejoin the army

Ideals: Gifted. Bonds: Attractive, Guardian, Military. Occupation: Tanner

Voice: Sensual and smooth

Attributes [hide]

Fargrim Daerdahk, Male Dwarf Warlock 2
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 9
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 13 (+1)12 (+1) 13 (+1)11 (+0)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common, Dwarven, Goblin
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11220

Possessions: 170 gp.


Social Check DCs

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