Rael Selevarun, Male Elf [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. His attire stands in sharp contrast to his lance, which is beautifully polished and possesses an ornate carving of a rose on it. He has a very tight haircut. His skin is flawless and his amber eyes scan people very quickly.
Personality: He likes to make people angry or surprised. He has a minor phobia of water and hates getting wet.
History: Rael was born into a poor family. Growing up, he dreamt of becoming a Warlock, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warlock in service of a powerful lord somewhere. From his teen years he was always beautiful and desirable, so people have always doted on him. After a long history of fighting, Rael and his spouse have recently divorced.
Motivation: He is wracked by social anxiety; and he desires power and/or immortality
Flaws: Antagonistic, Fearful. Bonds: Attractive, Poor, Adventurer. Occupation: Tanner
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'9") Elf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 10 (+0) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 | 0 |
Possessions: 1700 sp. Tiger eye turquoise (6 gp).
Alston Fabblestabble, Male Gnome [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears a blue shirt with thin black vertical stripes and brown pants. His golden hair is still thick. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. A true patriot, Alston would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He got into the Marshal business at a young age. His mother was a mechanic, and taught him how to fix just about anything. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army; and expand his business
Ideals: Gifted, Persistence. Flaws: Ugly. Bonds: Military, Job. Occupation: Marshal
Voice: Pirate accent
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Auran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 400 gp. Obsidian (5 gp). Aquamarine (800 gp). Tiger eye turquoise (5 gp). 1 Masterwork Common Ranged Weapon.
Bucklal Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He tends to wear a large red jacket. His whole body is exceptionally muscular. He has done his best to style his brown hair to look like a famous performer. His eyes, though not visible through his cowl, are green.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born in the west, but his parents moved at a very young age to the north. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature flail.
Motivation: He's looking for his big break; and he has a rivalry with the church that dominates his actions
Ideals: Fighting. Bonds: Immigrant, Job, Adventurer, Religious. Occupation: Guard
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'2") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 10 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 600 sp. A roughly beaten golden orb (60 gp).
Eida Porridgepot, Female Halfling [Permalink]
Personal [hide]
Description: This woman prefers to wear flannel, and sports empty pouches on her belt. She has styled her white hair well, parting it to the right. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Eida is combative with any and all who dare try her patience in the slightest.
History: Born in the west to a Shipwright, Eida learned a great deal about her mother's area of expertise. Eida was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Eida decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Shipwright kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Wants her loneliness to end; and further expansion of business
Ideals: Justice. Flaws: Mundane. Bonds: Job, Criminal record, Has a crush. Occupation: Shipwright
Voice: Indian accent
Attributes [hide]
Small (2'9") Halfling, Chaotic Evil (CR 1)
Armor Class 15
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 15 (+2) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Elven
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
Possessions: 20 pp.
Lubash Nibley, Male Half-Orc [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and wears clothing that is held on in multiple layers but all of it is in poor condition. His skin is also unnaturally pale. His silver hair is drawn into a tight pony tail with a card scrunchie. He has a tattooed face.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. Lubash is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was born a particularly ugly child, much to the horror of his parents. His first spouse was a Mercenary, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: His spouse's relatives view him with great suspicion; and an old rival family wants him found
Flaws: Ugly, Terse. Bonds: Poor, Family, Immigrant. Occupation: Navigator
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'0") Half-Orc, Neutral Good (CR 2)
Armor Class 10
Hit Points 16 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 14 (+2) | 11 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +3
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
