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Advanced [show]


Enialis Fasharash, Male Elf [Permalink]

Personal [hide]

Description: An older man who is well dressed, but even with his fine clothing he looks run-down, he is not a threatening figure. He wears a colorful flower in his brown hair. His violet eyes dart from person to person.

Personality: He will rave to anyone who will listen. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He feels threatened by others; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Insane, Fearful. Bonds: Attractive, Rich, Criminal record. Occupation: Roofer

Voice: Complex vocabulary, royal

Attributes [hide]

Enialis Fasharash, Male Elf Druid 1
Medium (5'0") Elf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 9 (-1)18 (+4) 12 (+1)8 (-1)
Skills Athletics +5, History +6
Senses Passive Perception 11
Languages Common, Elven, Draconic, Infernal, Terran, Ignan
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 30 pp. 1 Masterwork Common Melee.


Social Check DCs


Great Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: Standing 5'11", this man wears pastel leather gloves, a pastel jacket, and tight pants. He has styled his beige fur well, parting it to the right. He wears large thick round spectacles.

Personality: He is happy with his job as a Dyer. He turns his eye from what people do, preferring to live and let live. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He served in the navy to pay for his family's outstanding loans. His family was turned out during the war. He and his family wandered south to less war torn lands. He inherited the family business which he has now maintained for 9 years.

Motivation: He is content; and to end his boredom

Ideals: Philantrophist. Flaws: PTSD, Mundane. Bonds: Job, Military. Occupation: Dyer

Voice: Breathy voice

Attributes [hide]

Great Grass, Male Tabaxi Sorcerer 4
Medium (5'11") Tabaxi, Neutral Evil (CR 4)
Armor Class 13
Hit Points 18 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 14 (+2)11 (+0) 16 (+3)15 (+2)
Skills Athletics +4, Persuasion +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1066

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Gûndza Bradly, Male Half-Orc [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He dresses well, typically a more casual-formal manner. He has moderate length brown hair. He has green eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. From his teen years he was always beautiful and desirable, so people have always doted on him. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is terrified, and will act out of fear; and wants to work out more often

Ideals: Athletic. Flaws: Fearful, Antagonistic. Bonds: Attractive, Nature. Occupation: Gardener

Voice: Creaky witch voice

Attributes [hide]

Gûndza Bradly, Male Half-Orc Paladin 2
Medium (5'8") Half-Orc, Neutral Good (CR 2)
Armor Class 10
Hit Points 17 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)10 (+0) 12 (+1)13 (+1)
Skills Nature +2, Stealth +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: Just what you see.


Social Check DCs


Borun Deephollow, Male Halfling [Permalink]

Personal [hide]

Description: He wears a white tunic with red highlights, and long blue pants that bunch up around his shoes. He carries a battered pickaxe and tarnished ceremonial dagger as well. His silver hair is heavily combed to the right. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is used to getting what he wants. In part because he is a meticulous planner.

History: He is the product a well kept family trust fund and as such has never really known need. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has achieved small success as a Layabout.

Motivation: He is unsatisfied with his job; and someone believes him a fraud

Ideals: Fighting, Persistence, Professionalism. Bonds: Rich, Job, Enemies. Occupation: Layabout

Voice: Sighs a lot, exhausted

Attributes [hide]

Borun Deephollow, Male Halfling Monk 1
Small (3'2") Halfling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)9 (-1) 14 (+2)14 (+2)
Skills Athletics +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4

Possessions: 800 sp.


Social Check DCs


Fargrim Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: An older man who is generally shirtless and showing off his tattooed chest, he is not a threatening figure. He has moderate length chestnut hair. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Fargrim wants to be seen as a stoic, levelheaded, noble Monk, so he tries to act the part. He does a good job, for the most part... He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born in a small village he learned the ways of the warrior from his mother. From there he went from mercenary job to mercenary job. Due to his spouse's obsession with being a Knight they were divorced and he won custody of their son. He worked as a Shepherd, and he later adopted a second son.

Motivation: A need for knowledge about a nearby landmark; and balancing his hectic life and new shepherd responsibilities is difficult

Ideals: Disciplined, Fighting. Flaws: Addict. Bonds: Family, Adventurer, Job. Occupation: Shepherd

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Fargrim Helcral, Male Dwarf Monk 1
Medium (3'11") Dwarf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)14 (+2) 11 (+0)13 (+1)
Skills Arcana +4, Persuasion +3
Senses Passive Perception 10
Languages Common, Dwarven, Celestial, Druidic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 120 gp.


Social Check DCs

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