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NPC Generator

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Advanced [show]


Alexandre Dumph, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He prefers to wear flannel. His hair is cut close to his head. His amber unseeing eyes seem to look past you.

Personality: Eccentric and domineering, Alexandre will drive conversation. He has a minor phobia of water and hates getting wet.

History: He was born in a small island village. Alexandre liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is wracked by social anxiety.

Ideals: Athletic, Extrovert. Flaws: Disease, Fearful. Bonds: Nature. Occupation: Laborer

Voice: Speaks with back of mouth

Attributes [hide]

Alexandre Dumph, Male Human Ranger 1
Medium (5'3") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)16 (+3) 8 (-1)14 (+2)
Skills Religion +5, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Aquan, Celestial, Giant
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 80 gp. 1 Magnifying glass.


Social Check DCs


Mantus Laughter, Male Tiefling [Permalink]

Personal [hide]

Description: 6'8" and muscular, this southern man wears loose pants and a collared shirt complete with sweater beneath his coat. He has moderate length silver hair. He has a dull look in his red eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Mantus was born in the south. At a young age he loved to build and create. While studying, he fell in love. They married and had a daughter. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Wants to have a good time and be beloved; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Athletic, Fighting, Optimist, Persistence. Bonds: In love. Occupation: Dyer

Voice: Old thin voice

Attributes [hide]

Mantus Laughter, Male Tiefling Warrior 1
Medium (6'8") Tiefling, Neutral Good (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)17 (+3) 11 (+0)11 (+0)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Giant, Abyssal, Auran
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +5

Possessions: 80 gp.


Social Check DCs


Emerald Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is wearing a tight brown one piece outfit complete with pants, hood, and a cape. Her fur is greying and her face has many wrinkles. Her half smiles and yellow eyes are beguiling and draw you in.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Born in the north her family was never financially stable. Through the years after Emerald was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Emerald's father didn't care for her much, and the feeling was mutual. She left for the north, certain she would find work there.

Motivation: She's repulsed by the PC; and she desires power and/or immortality

Flaws: Antagonistic. Bonds: Immigrant, Attractive, Adventurer, Poor. Occupation: Barrister

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Emerald Grass, Female Tabaxi Adept 1
Medium (5'6") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)12 (+1) 12 (+1)14 (+2)
Skills Investigation +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 4000 cp.


Social Check DCs


Morana Aranore, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She has wavy black hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Morana is combative with any and all who dare try her patience in the slightest.

History: Morana was raised in a hard working conservative environment. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Athletic, Justice. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Knight

Voice: Speaks through clenched teeth

Attributes [hide]

Morana Aranore, Female Dwarf Bard 1
Medium (4'1") Dwarf, Neutral Good (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)16 (+3) 13 (+1)9 (-1)
Skills Animal Handling +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Gnoll, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132000000

Possessions: 600 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Marigold Thorngage, Female Halfling [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 3'1" and is dressed in earthy colors with a white and green handkerchief worn on her left side. She has a very tight haircut. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She never swears and excessively uses polite adverbs when speaking. As long as the job gets done she does not care how it got done.

History: The child of a Shipwright, who enjoyed hunting, Marigold was taken on many hunting expeditions. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She now travels the world, in search of power and loot.

Motivation: She has passion for adventuring and risk; and she's looking for her big break

Ideals: Optimist, Professionalism. Bonds: Nature, Adventurer. Occupation: Priest

Voice: Puts emphasis on the wrong words

Attributes [hide]

Marigold Thorngage, Female Halfling Ranger 1
Small (3'1") Halfling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)15 (+2) 13 (+1)12 (+1)
Skills Stealth +4, Survival +3
Senses Passive Perception 11
Languages Common, Halfling, Draconic, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: Amethyst (50 gp).


Social Check DCs

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