Ea Justice, Female Tiefling [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a lot of dark rich colors, with gold accents. Her hair is short and purple. She tend to wears goggles to shield her eyes.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She always tries to repair and not replace. It was this mentality that drove her into the Shoemaker business.
History: She served in the navy to pay for her family's outstanding loans. Her mother was a mechanic, and taught her how to fix just about anything. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: She wants nothing more than to rejoin the army; and to pay off her debts
Ideals: Persistence. Flaws: Disease. Bonds: Attractive, Poor, Military. Occupation: Shoemaker
Voice: Loud with bravado
Attributes [hide]
Medium (6'3") Tiefling, Lawful Good (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 11 (+0) | 19 (+4) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Giant, Undercommon, Sylvan, Elven
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 130 gp. 1 Masterwork Common Ranged Weapon.
Fulbar Honeypot, Male Halfling [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears white leather gloves, a white jacket, and tight pants. His feathered hat is riddled with cuts and holes. He has violet eyes.
Personality: He will rave to anyone who will listen. He would rather hide behind his crafts than deal with other people.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He was an athlete and attended two major summer competitions. He never won. He is untrained/undisciplined, which makes him dangerous.
Motivation: Wants to work out more often; and he's repulsed by the pc
Ideals: Athletic, Artistic. Flaws: Ugly, Insane, Shy. Occupation: Sailor
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (3'4") Halfling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 10 (+0) | 15 (+2) | 17 (+3) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Halfling, Celestial, Terran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Halimath Amastacia, Male Elf [Permalink]
Personal [hide]
Description: This eastern man wears a simple burlap shirt and baggy pants. He conceals his monstrous two handed axe with his veritable burlap sack of a shirt. His clothes are grease stained in places. He has a chestnut handlebar mustache and slicked back chestnut hair. His face is scarred and worn.
Personality: Stoic and calm, he prefers to meditate than take action. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: His parents moved while he was still in utero so he is the first generation to be born here. Halimath was born on a far eastern island where he grew up under the tutelage of his father, an expert Dyer. He moves from town to town, unable to find a place to settle.
Motivation: He's in love.
Ideals: Disciplined. Flaws: Ugly. Bonds: Poor, Immigrant, Has a crush. Occupation: Dyer
Voice: Indian accent
Attributes [hide]
Medium (5'1") Elf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 8 (-1) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Infernal, Ignan
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 200 gp.
Isabella Bradly, Female Human [Permalink]
Personal [hide]
Description: This tall, slender woman is dressed in earthy colors with a grey and black handkerchief worn on her left side. Her brown hair is smooth and relatively long. She wears large thick round spectacles.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. Energy wise she seems alert and responsive.
History: She got into the Laborer business at a young age. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Laborer. She has taken up work as a Laborer and fed both sides of the war false information with the goal of increasing casualties.
Motivation: She seems to be bored by most things; and further expansion of business
Ideals: Professionalism. Flaws: Antagonistic, PTSD, Mundane. Bonds: Job. Occupation: Laborer
Voice: Sensual and smooth
Attributes [hide]
Medium (4'11") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 10 (+0) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 100 gp.
River Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: She dresses like a well dressed Glassblower does. She is bristling with hidden weapons, mostly hammers and longswords. Her gray fur is lengthy. Her eyes are green and beady.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She got into the Glassblower business at a young age. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She became a Glassblower soon after.
Motivation: Wants to open a new tavern.
Ideals: Optimist, Joker. Flaws: Ugly. Bonds: Job, Criminal record. Occupation: Glassblower
Voice: Eastern European accent
Attributes [hide]
Medium (5'5") Tabaxi, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 16 (+3) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Druidic, Undercommon, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 50 gp. Deep green spinel (110 gp).
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