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NPC Generator

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Advanced [show]


Enialis Ilphelkiir, Male Elf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His brown hair is smooth and relatively long. His gray eyes are passionate and lively.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Enialis fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He loathes his own lifestyle; and he has money and likes to spend it

Ideals: Fighting, Athletic. Flaws: Depressed, Forgetful. Bonds: Rich. Occupation: Navigator

Voice: Sounds elderly

Attributes [hide]

Enialis Ilphelkiir, Male Elf Druid 1
Medium (5'3") Elf, True Neutral (CR 1)
Armor Class 14
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 7 (-2)16 (+3) 9 (-1)10 (+0)
Skills Insight +1, Medicine +1
Senses Passive Perception 9
Languages Common, Elven, Gnome, Aquan, Terran
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 3000 cp.


Social Check DCs


Prâk Blankley, Male Half-Orc [Permalink]

Personal [hide]

Description: 6'0" and muscular, this eastern man wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a kukri, but if one is not available he will default to his morningstar. His brown hair is slicked back into a classic pompadour. He is very pretty but has cold, dead eyes.

Personality: This man loves dancing and to teach people dancing more than just about anything. He is harsh and unforgiving.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. From his teen years he was always beautiful and desirable, so people have always doted on him. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to work out more often.

Ideals: Athletic, Artistic. Flaws: Antagonistic. Bonds: Attractive. Occupation: Engraver

Voice: Stutters

Attributes [hide]

Prâk Blankley, Male Half-Orc Sorcerer 2
Medium (6'0") Half-Orc, True Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)15 (+2) 8 (-1)14 (+2)
Skills Deception +4, Insight +1
Senses Passive Perception 9
Languages Common, Orc, Abyssal, Undercommon
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 70 gp.


Social Check DCs


Yurgunn Eversharp, Female Dwarf [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She usually wears her grey robe and has her morningstar always slung over her shoulder. Her golden hair is smooth and relatively long. She has several tiny aquamarine earrings on each ear.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is afraid of women and trembles around them

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Yurgunn took refuge in the large cave and found the beat up morningstar and armor she uses now. She has built up a small fortune and can afford her own way.

Motivation: She has money and likes to spend it; and to get a good night's sleep

Ideals: Athletic. Flaws: Insomniac, Shy. Bonds: Rich, Nature. Occupation: Jeweler

Voice: Slow speaker

Attributes [hide]

Yurgunn Eversharp, Female Dwarf Warlock 2
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 19 (+4)12 (+1) 12 (+1)10 (+0)
Skills Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11220

Possessions: 320 gp.


Social Check DCs


Oblar Underfoot, Male Halfling [Permalink]

Personal [hide]

Description: This man wears a simple burlap shirt and baggy pants. He conceals his quarterstaff with his veritable burlap sack of a shirt. He has a penchant for wearing a ring with an oversized ruby on his right hand. His golden hair, when down, is lengthy. He wears an eyepatch.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He comes from a rich eastern family. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Oblar grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Oblar. He used his abilities to trick people and travel the world for free.

Motivation: He has comitted a past crime that haunts him to this day; and money/treasure

Ideals: Justice. Flaws: Ugly, Shy. Bonds: Rich, Criminal record. Occupation: Navigator

Voice: Loud with bravado

Attributes [hide]

Oblar Underfoot, Male Halfling Commoner 1
Small (3'0") Halfling, True Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 17 (+3)16 (+3) 16 (+3)14 (+2)
Skills Deception +4, Religion +5
Senses Passive Perception 13
Languages Common, Halfling, Elven, Gnome, Ignan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 140 gp.


Social Check DCs


Gormogord Wildcloak, Male Halfling [Permalink]

Personal [hide]

Description: He is a husky man, who wears long strands of sapphire and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His black hair is greying along the sides and has receded to reveal a widow's peak. This brown eyed southerner is not easily forgotten.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born in a small island village. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered gnolls who tried to eat his hand. He has built up a small fortune and can afford his own way.

Motivation: Many gnolls want him driven away.

Flaws: Ugly. Bonds: Rich, Enemies, Nature. Occupation: Soapmaker

Voice: Italian accent

Attributes [hide]

Gormogord Wildcloak, Male Halfling Ranger 1
Small (3'0") Halfling, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)14 (+2) 15 (+2)12 (+1)
Skills Intimidation +3, Religion +4
Senses Passive Perception 12
Languages Common, Halfling, Orc, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 70 gp.


Social Check DCs

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