Naal Berevan, Male Elf [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His black hair is long and unkept. He wears a mask on his face.
Personality: Overbrimming with self-confidence, Naal isn't afraid of most anything. He has a strong dislike to people who do not believe in Elven unity. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.
Motivation: Wants to raise his children well; and he is greedy
Ideals: Impeccable. Flaws: Ugly. Bonds: Family, Rich. Occupation: Adventurer
Voice: American accent
Attributes [hide]
Medium (4'9") Elf, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Infernal, Draconic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: Just what you see.
Oppah Timbers, Female Gnome [Permalink]
Personal [hide]
Description: This woman is very fat, and wears blue painted combat armor at almost all times. She has a very tight haircut. Her eyes, though not visible through her cowl, are blue.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Server arts, while her mother instructed her in etiquette, music and courtly manner. She struck it rich when she found rare goods in large quantities. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: She is greedy; and she has money and likes to spend it
Ideals: Joker. Flaws: Ugly, Secretive. Bonds: Rich. Occupation: Server
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'2") Gnome, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 11 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 12 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 15
Languages Common, Gnome, Halfling
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 700 sp.
Travok Brawnanvil, Male Dwarf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He dresses well, typically a more casual-formal manner. His white hair is still thick. He has hazel eyes.
Personality: He is happy with his job as a Carter. He turns his eye from what people do, preferring to live and let live. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Travok hails from a village terrorized by illithids. Like his mother and his sister before him, after school he went straight into learning to become a Carter. He has drifted from career to career and currently works as a Carter.
Motivation: He is a bit of a kleptomaniac; and he'd like to take his coworkers down a peg
Ideals: Athletic. Bonds: Attractive, Job, Criminal record, Enemies. Occupation: Carter
Voice: Loud with bravado
Attributes [hide]
Medium (4'4") Dwarf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 14 (+2) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +6 / 1d4+4, Ranged +5 / 1d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 80 gp. Tourmaline (120 gp).
Silent Paws, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She dresses like a well dressed Interpreter does. She has styled her yellow fur well, parting it to the left. She is missing an eye and her face is severely sunburned. Her one remaining eye shines blue.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. A true patriot, Silent would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Interpreter work with an outfit from a few towns over. Interpreter work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She wants nothing more than to rejoin the army; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Ugly. Bonds: Job, Military, Religious. Occupation: Interpreter
Voice: Slurs words
Attributes [hide]
Medium (6'4") Tabaxi, Neutral Good (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Ignan, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 80 gp.
Vani Whispermouse, Female Halfling [Permalink]
Personal [hide]
Description: She stands about 2'10" and typically wears red cloth garments or leather armor. Her right hand appears badly burned and disfigured. Her red hair is lengthy and is close to two feet long. Her blue eyes dart from person to person.
Personality: She is a hateful person. She taunts others and blames them for her problems. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She was born to a criminal king-pin and mafia family She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural dragonborn artifacts is her passion
Flaws: Antagonistic. Bonds: Rich, Criminal record, Adventurer. Occupation: Blacksmith
Voice: Speaks through clenched teeth
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 1)
Armor Class 14
Hit Points 5 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 9 (-1) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Druidic
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: Solid gold idol (300 gp).
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Their contribution stands as a beacon of hope for all adventurers!
