Euphemia Brightmoon, Female Halfling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She has dyed her greying black hair a little too much giving a sharp black color. Her half smiles and blue eyes are beguiling and draw you in.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. Euphemia enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her mother had invested heavily in several trade routes and wanted her to inherit them. She has built up a small fortune and can afford her own way.
Motivation: Retire the richest woman in the north; and she uses money and sex appeal to get what she needs
Ideals: Entrepeneur. Flaws: Antagonistic, Hedonist. Bonds: Attractive, Rich. Occupation: Knight
Voice: Stutters
Attributes [hide]
Small (2'8") Halfling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 8 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Halfling
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 6000 cp.
Bethrynna Horineth, Female Elf [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She is wearing a long, tan, dusty cloak. Her blonde hair is styled in orderly dreadlocks. Her hazel eyes have a joyful gleam in them most of the time.
Personality: She is extraordinarily eccentric. She does not trust anyone and sleeps with one eye open.
History: Bethrynna lived on a farm with her mother, near the main road leading to a nearby town. She went to a religious school and was inspired by the priests there in charitable deeds. She hasn't been sleeping well lately.
Motivation: To settle down with her crush; and wants a kiss
Ideals: Athletic. Flaws: Insane, Insomniac. Bonds: Family, Religious, Has a crush. Occupation: Painter
Voice: Speaks with a cold
Attributes [hide]
Medium (5'3") Elf, Lawful Good (CR 3)
Armor Class 11
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 10 (+0) | 14 (+2) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Elven, Sylvan, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 200 gp.
Damaia Grace, Female Tiefling [Permalink]
Personal [hide]
Description: She is a pot bellied eastern woman with a big hulking figure and broad shoulders. She wears dull black sweaters, loose white pants, and alligator leather shoes. Beneath her sweater she keeps a concealed lance, just in case. Her red hair is kept up in a ponytail inside a feathered hat. Her fierce silver eyes like to dwell on things.
Personality: Damaia hangs on like a leech to those who appreciate her. It was this clingy personality that held back her music career. Flattery will make her almost putty in your hands.
History: She was born to a criminal king-pin and mafia family She helped her father out around the business and became quite the natural. She ran away from her former home and has been making her living as a Guard for the past few years.
Motivation: She'd like to take her coworkers down a peg; and she has comitted a past crime that haunts her to this day
Ideals: Athletic, Artistic. Flaws: Selfish. Bonds: Criminal record, Job. Occupation: Guard
Voice: Booming voice
Attributes [hide]
Medium (5'4") Tiefling, Neutral Evil (CR 3)
Armor Class 12
Hit Points 22 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 30 pp.
Marbas Strength, Male Tiefling [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a well pressed and immaculate suit (or dress). He wears a colorful flower in his black hair. His eyes are a pleasant red.
Personality: A deeply religious man he believes everything happens for a reason. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born in the west, but his parents moved at a very young age to the east. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Expand his business; and his religion dominates his actions
Bonds: Attractive, Religious, Job, Immigrant, Adventurer. Occupation: Layabout
Voice: Indian accent
Attributes [hide]
Medium (5'11") Tiefling, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 14 (+2) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Boddynock Shadowcloak, Male Gnome [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a tan vest and prefers black and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. He keeps his auburn hair in a flapper bob. His eyes are amber and beady.
Personality: Boddynock speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Boddynock is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Born in the south to a Stableman, Boddynock learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Stableman. By chance he met his sister recently and the two have been together since.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Impeccable. Flaws: Ugly. Bonds: Family, Job. Occupation: Stableman
Voice: Breathy voice
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 1)
Armor Class 14
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 17 (+3) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Ignan, Orc
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 |
Possessions: Golden pearl (80 gp).
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Their contribution stands as a beacon of hope for all adventurers!
